I'm working on an Active Camouflage thing for Garry's Mod, and I'm making a custom texture for it.
[B]Before I go any farther[/B], I just want to say that if I posted this in the wrong spot, I went by "For your modelling/animation/SKINNING needs."
Anyways, back to the point. The normal map and everything else works fine, but there is a small problem.
The original texture shows under the normal map, but in a funny way. Here is a picture:
[IMG]http://puu.sh/bg08W/8796efbf74.png[/IMG]
It looks [I]just[/I] like this in-game. I want it so that the bump map shows and the texture underneath does not, giving a really nice-looking effect.
Here is the VMT code:
[CODE]Refract
{
$basetexture "camo/camo"
$normalmap "camo/camo_n"
$refractamount .08
$forcerefract 1
}
[/CODE]
If it helps, here is the folder with the materials in it.
[IMG]https://dl.dropboxusercontent.com/u/80403306/camo_window.PNG[/IMG]
Try this vmt:
[CODE]"Refract"
{
"$model" 1
"$bluramount" 1
"$refractamount" ".25"
"$REFRACTTINT" "{250 250 250}"
"$scale" "[1 1]"
"$dudvmap" "camo/camo_dudv"
"$normalmap" "camo/camo_n"
"$envmap" "env_cubemap"
"$envmaptint" "[.3 .4 .4]"
}
[/CODE]
Where "camo_dudv" - is your du/dv map. You can read about having one [URL="https://developer.valvesoftware.com/wiki/Du/dv_map"]here[/URL].
[QUOTE=Hamk;45859397]Try this vmt:
[CODE]"Refract"
{
"$model" 1
"$bluramount" 1
"$refractamount" ".25"
"$REFRACTTINT" "{250 250 250}"
"$scale" "[1 1]"
"$dudvmap" "camo/camo_dudv"
"$normalmap" "camo/camo_n"
"$envmap" "env_cubemap"
"$envmaptint" "[.3 .4 .4]"
}
[/CODE]
Where "camo_dudv" - is your du/dv map. You can read about having one [URL="https://developer.valvesoftware.com/wiki/Du/dv_map"]here[/URL].[/QUOTE]
Thanks, I'm going to try it now.
[editline]1st September 2014[/editline]
YES! It works! Thanks, Hamk.
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