Hello, just made my first model in a 3d program (autodesk maya)and would like to make it appear in GMOD,
but this error appeared in the compiling process...
any suggestions?
Added game config - "Garry's Mod"
Created command line: "C:\Program Files\Steam\steamapps\<my steam name>\sourcesdk\bin\ep1\bin\studiomdl.exe" -game "C:\Program Files\Steam\steamapps\<mysteamname>\garrysmod\garrysmod" -notxbox "C:\Users\<myusername>\Documents\maya\projects\default\model_sources\Ice cream.qc.qc"
MountFilesystem( 218 ) failed: SteamMountFilesystem(5564,218,0x10a1fd28=,0x10a1fc18) failed with error 5: No Steam Content Servers are available
Created command line: "C:\Program Files\Steam\steamapps\<mysteamname>\sourcesdk\bin\ep1\bin\studiomdl.exe" -game "C:\Program Files\Steam\steamapps\<mysteamname>\garrysmod\garrysmod" -notxbox "C:\Users\<my username>\Documents\maya\projects\default\model_sources\Ice cream.qc.qc"
qdir: "c:\users\<my username>\documents\maya\projects\default\model_sources\"
gamedir: "C:\Program Files\Steam\steamapps\<my steam name>\garrysmod\garrysmod\"
g_path: "Ice cream.qc"
Working on "Ice cream.qc"
Error opening c:\users\<my username>\documents\maya\projects\default\model_sources\Ice cream.qc
Post your qc, check the GUIStudioMDL.exe is in the /sdk/bin/ep1/bin (though it looks like you have or it wouldn't run), check that the FileSystem_Steam.dll is in your sdk/bin/ep1/bin (as it went missing a few days ago for some).
Then if we can't figure it out from those, try StudioMDL instead.
Your missing a line (and important one)
[code]$body studio "Ice_cream.smd"[/code]
Needs to go under the $scale line. See if that helps.
didnt seem to work, still says that the file couldnt be opened >.<
btw, must the name have a: _
instead of just a simple space
[QUOTE=Shellman Deluxe;17411887]didnt seem to work, still says that the file couldnt be opened >.<
btw, must the name have a: _
instead of just a simple space[/QUOTE]
Lua files do but i don't think SMDs do (I just missread what you'd wrote as I tend to use them :P) but you must put the exact name of your SMD so if it doesn't have one you don't put one.
ok, i keep in mind...
going to try to make a new model from scratch with maya and then make it step by step through this ocean of filetypes and programs...
question:
are this the right steps?
makeing the maya model file into an .smd ( am feeling i got the hang of it)
then, make a so called qc file of the .smd
and then open it up with the compiling program...
and after that in some magic way i should have a .mdl that can be opened up in garrys mod :P ?
Sounds right to me ^^ Though you will need to convert the textures into VFT files and make VMT files for them.
VMT files :O?, what are those doing :P, and how do i do a VMT file :p?
[code]"VertexLitGeneric"
{
"$baseTexture" "<my steam name>/(name of texture)"
}[/code]
Thats your most basic one (using the path from your qc), once you've mastered that have a look [url=http://developer.valvesoftware.com/wiki/Creating_a_Material]here[/url] ^^
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