• gpk_dropoff
    40 replies, posted
[release][tab]Name:[/tab] gpk_dropoff by rtheone [tab]Version:[/tab] v0.2 Beta! [tab]Description:[/tab] a small garrysmod parkour map [tab]Requirements:[/tab] Garry's Mod 10. Some garrysmod parkour gamemode [tab]Download:[/tab][url=http://www.garrysmod.org/downloads/?a=view&id=72172][img]http://www.garrysmod.org/img/?t=dll&id=72172[/img][/url] or [url=http://www.rtheone.net/gpk_dropoff.rar] [img]http://static.facepunch.com/fp/vb/statusicon/forum_new.gif[/img] [/url] [/release] [release] [b]Backstory:[/b] Since I couldn't find any gpk_ maps that really work in multiplayer (as in, you can explore from one side to the other and back again), I decided to make one for myself. After about 14 days of total work, and about 4(,236,592,014) hammer bugs, this is what came out of it: A map where you get dropped off, you run around until you die. End. [/release] [release] [b]Pictures:[/b] [img_thumb]http://www.rtheone.net/pic/gpk_dropoff0002.jpg[/img_thumb] [img_thumb]http://www.rtheone.net/pic/gpk_dropoff0004.jpg[/img_thumb] [img_thumb]http://www.rtheone.net/pic/gpk_dropoff0005.jpg[/img_thumb] [img_thumb]http://www.rtheone.net/pic/gpk_dropoff0006.jpg[/img_thumb] [img_thumb]http://www.rtheone.net/pic/gpk_dropoff0008.jpg[/img_thumb] [img_thumb]http://www.rtheone.net/pic/gpk_dropoff0009.jpg[/img_thumb] [img_thumb]http://www.rtheone.net/pic/gpk_dropoff0010.jpg[/img_thumb] [img_thumb]http://www.rtheone.net/pic/gpk_dropoff0011.jpg[/img_thumb] [img_thumb]http://www.rtheone.net/pic/gpk_dropoff0012.jpg[/img_thumb] [img_thumb]http://www.rtheone.net/pic/gpk_dropoff0013.jpg[/img_thumb] [img_thumb]http://www.rtheone.net/pic/gpk_dropoff0014.jpg[/img_thumb] [img_thumb]http://www.rtheone.net/pic/gpk_dropoff0015.jpg[/img_thumb] [img_thumb]http://www.rtheone.net/pic/gpk_dropoff0016.jpg[/img_thumb] [img_thumb]http://www.rtheone.net/pic/gpk_dropoff9007.jpg[/img_thumb] That's a lot of pictures. Don't ask me about the last one. [/release] [release] [b]Download:[/b] [url=http://www.garrysmod.org/downloads/?a=view&id=72172][img]http://www.garrysmod.org/img/?t=dll&id=72172[/img][/url] OR [url=http://www.rtheone.net/gpk_dropoff.rar] [img]http://static.facepunch.com/fp/vb/statusicon/forum_new.gif[/img] [/url] [/release] [release] [b]GARRYSMOD PARKOUR, WAT IS TAHT?[/b] It's a game mode that runs off of running around, and jumping, and stuff. I happen to have Takua's lying around. Download it here: [url]http://www.rtheone.net/gpk.rar[/url] Throw it into the gamemodes directory. The [i]contents[/i] that is. And if the makers want me to get rid of it, I'll do so. IF they request. [/release] [release] [b]Addendum:[/b] [highlight]WHEN YOU FALL TO THE BOTTOM, YOU END UP AT THE HOSPITAL. IF YOU GET STUCK, CROUCH, THAT USUALLY SOLVES MOST PROBLEMS.[/highlight] This map IS supposed to be played with using one of the Garry's Mod Parkour gamemodes. Playing with any other gamemodes will result in various damage to several vital organs. Wall run was assumed not implemented. Please stop complaining about the textures, the models, the map, etc. Direct all blame towards: icecreamlock and ster for the textures, illkid for the helicopter model, and myself for the map and one of the textures. And Valve/Garry for the game. Huh. And cheesylard, or whatever name he's using at the moment for the picture. If you can find/make better textures, I'd be more than willing to get better ones. I suck at finding good textures. Same with the models. Oh, look, sniped by freerun. Expected. [/release]
The lighting is awesome. The helicopter going in at the beginning of the map load is awesome. Everything is awesome. [img]http://s3.amazonaws.com/twitter_production/profile_images/106320715/Awesome_Face_bigger.png[/img] Except for that door in the beginning. Shit's ugly.
PROS: -Textures are cool -Helicopter in the beginning is cool -Epic jumps CONS: -Not everything is tuned enough (near impossible to get to) -Reed is gay
[QUOTE=SprigChoggit;15898840]PROS: -Textures are cool -Helicopter in the beginning is cool -Epic jumps CONS: -Not everything is tuned enough (near impossible to get to) -Reed is gay[/QUOTE]no ur gey
Love the [i]Mirror's Edge[/i] style to it. Can't wait to test it when I get home!
This looks freaking sweet.
I loved the helicopter at the start. ^^
Hmmm. gm_city_freerun_v2_1 doesnt have that Mirror's Edge style to it but theres an interior... but ur map has that Mirror's Edge type of style... which 1 should I choose?
[QUOTE=ExAuLiUs;15901714]Hmmm. gm_city_freerun_v2_1 doesnt have that Mirror's Edge style to it but theres an interior... but ur map has that Mirror's Edge type of style... which 1 should I choose?[/QUOTE] Gm_City_Freerun_2_V1 obviously ;D Seriously though, this map looks great!
Not bad, but there is lots of missaligned textures and all the textures are the same; looks repeating.
[QUOTE=cheesylard;15898518]The lighting is awesome. The helicopter going in at the beginning of the map load is awesome. Everything is awesome. [AWESOME SMILEY] Except for that door in the beginning. Shit's ugly.[/QUOTE] You be flamin' on Valve? That's [i]nooo[/i] good. [QUOTE=SprigChoggit;15898840]PROS: -Textures are cool -Helicopter in the beginning is cool -Epic jumps CONS: -Not everything is tuned enough (near impossible to get to) -Reed is gay[/QUOTE] He likes men. And use GPK or some variant of it. Otherwise you won't be able to climb any crates. [QUOTE=zck2020;15899041]Love the [i]Mirror's Edge[/i] style to it. Can't wait to test it when I get home![/QUOTE] [QUOTE=mm3guy;15900838]This looks freaking sweet.[/QUOTE] [QUOTE=HyperTails;15901402]I loved the helicopter at the start. ^^[/QUOTE] Okay, that's good to know. [QUOTE=ExAuLiUs;15901714]Hmmm. gm_city_freerun_v2_1 doesnt have that Mirror's Edge style to it but theres an interior... but ur map has that Mirror's Edge type of style... which 1 should I choose?[/QUOTE] Both. They're both awesome. [QUOTE=Jukka K;15902291]Not bad, but there is lots of missaligned textures and all the textures are the same; looks repeating.[/QUOTE] You're right about it being repetitive, but the lighting makes up for that. They're approximately 7 textures used, but there weren't really a whole lot of options. I would have liked some cool textures, but I'm not much of an artist and there's not much online. However, I used lighting and contrast between colors to make up for that. And some intricate geometry. The misaligned textures? Yeah, I'm too lazy to fix those. I might get around to it at some point. [b] Maybe some C&C would be nice. Seriously. [/b]
I haven't tried it yet, but I will. I'm not sure which Parkour gamemode to use, the one in your link or the one someone else is working on, but it's not Esalaka's, for Dosycool's map, it's someone else.
Awesome As always Rtheone.
This map is awesome. It is probably the best Parkour map yet. It just saddens me that there is no good gamemode to use with this. I've played every Parkour gamemode there is out there, and all of the are lacking in some places. What we need somebody to do is take the strengths of each version of the gamemode, and combine them into one, perfect Parkour gamemode. If no body does this, I'm just going to learn how to code and do it myself.
Some guy was just screaming at rtheone in a chat room not too long ago... about this map being on gmod.com. Seriously? Who would really give the time to complain about something that will have no point in the end..
[QUOTE=ExAuLiUs;15901714]Hmmm. gm_city_freerun_v2_1 doesnt have that Mirror's Edge style to it but theres an interior... but ur map has that Mirror's Edge type of style... which 1 should I choose?[/QUOTE] WTF! What do you mean? download them both
whoa.....this map is awesome....and it works well with the cityrun game mode that was made for gm_city_freerun....i applaud!
Yeah, but the cityrun gamemode lacks a lot. Only has ledge grabbing. Needs more features. By the looks of it, Esalaka could be the one to create a working Parkour gamemode.
This map's textures are kinda painful to look at. Good map and all, but those textures give me a headache and don't really look mirror's edge style, if that was what you were going for.
[QUOTE=rtheone;15908156] They're approximately 7 textures used, but there weren't really a whole lot of options. I would have liked some cool textures, but I'm not much of an artist and there's not much online.[/QUOTE] I have a good list of great texture sites. All which let you use them for free. Here is a great one. There is a download limit per day though (all super high res) [url]http://www.cgtextures.com/[/url] I have more, pm me if you want links. BTW, I haven't tested this map yet, looks beautiful. I am waiting to find a good gamemode. Which one works best on a dedicated server? I just got mine up and running again, and would love to host some parkour games.
[QUOTE=That Ninja;15961109]Yeah, but the cityrun gamemode lacks a lot. Only has ledge grabbing. Needs more features. By the looks of it, Esalaka could be the one to create a working Parkour gamemode.[/QUOTE] Esalaka isn't going to be doing anymore on the Cityrun gamemode unfortunately.
[QUOTE=Dosycool;15963646]Esalaka isn't going to be doing anymore on the Cityrun gamemode unfortunately.[/QUOTE] ahhhh poop!!!.....oh well the only thing i think its lacking is wallrun but thats not really needed...
whoa...WHOA!!!!! This map is pretty awesome. If there was a thumbs up button on my keyboard, I would most likely use it. But there isn't, so I won't.
[QUOTE=WACOMalt;15962018]I have a good list of great texture sites. All which let you use them for free. Here is a great one. There is a download limit per day though (all super high res) [url]http://www.cgtextures.com/[/url] I have more, pm me if you want links. BTW, I haven't tested this map yet, looks beautiful. I am waiting to find a good gamemode. Which one works best on a dedicated server? I just got mine up and running again, and would love to host some parkour games.[/QUOTE] THANK YOU. That website has exactly what I'm looking for. Time to get busy.
the prodject cityrun came out a few days ago with little stufe and this [url]http://www.facepunch.com/showthread.php?t=767406[/url] looks way beter and it been out ages. i havent used any of them yet it just looks a beter game mod than prodject cityrun. ( I HAVE DYSLEXIA WITH MEANS I FIND IT HARDER TO SPELL SO SORRE IF IM SPELLING THINGS RONG ) [editline]04:07PM[/editline] oh and it says when i download your map that the zip file may be corupted or something like that.
I saw this on garrysmod.org, i'm thinking of starting up a server with the new "Project cityrun" gamemode, and this map. Looks very appetizing.
[QUOTE=alexojm;15979907]The project Cityrun came out a few days ago with little stuff and this [url]http://www.facepunch.com/showthread.php?t=767406[/url] looks way better and it's been out ages. I haven't used any of them yet. It just looks a better gamemode than Project Cityrun. [editline]04:07PM[/editline] oh and it says when i download your map that the zip file may be corupted or something like that.[/QUOTE] I apologize for any inconvenience but I just tested all download sources (garrysmod.com, rtheone.net, and fpsbanana.com), and they all work fine. No corruption, and no differences between the files. (Beyond garrysmod.com being a .zip file). Perhaps make sure that the file was completely downloaded, and that you did not close the browser or cancel the download partway through. Regarding the looks, I like Project Cityrun because it feels clean, and personally, I find it much more intricate and complex. However, it uses (seemingly) development textures. My map runs mainly for multiplayer and is circular. So let's just say, we're partners in a similar business. Not competitors. [QUOTE=Fuzie!;15982609]I saw this on garrysmod.org, i'm thinking of starting up a server with the new "Project cityrun" gamemode, and this map. Looks very appetizing.[/QUOTE] And that would be great. However, I'm trying to get certain individuals together to re-create and complete Takua's original GPK, with weapons and such, but I'm not promising anything. But overall, I find that Cityrun and gpk_dropoff work in different ways. Cityrun/freerun is linear with an endpoint, gpk_dropoff is circular and was designed for a "chase" between players.
um noob question how do i get it to work i extracted it to where the readme said to and it still doesnt work help?
[QUOTE=irpwnu2;15982894]um noob question how do i get it to work i extracted it to where the readme said to and it still doesnt work help?[/QUOTE] Right. I apologize. I kinda threw the readme together haphazardly, and basically dumbed it down. [b]TO INSTALL THE MAP:[/b] In your (ROOTPATH)\Steam\SteamApps\(USERNAME)\garrysmod\garrysmod\ folder, there should be two folders: maps and materials. In that folder, drag the folders "maps" and "materials" into the garrysmod folder, and it should do the following. *There's a space above this in "garrysmod". I don't know what it's doing there. Place from the zip/rar file: gpk_dropoff.bsp into the \garrysmod\maps\ folder. gpk_dropoff.vmt and vpk_dropoff.vtf into the \garrysmod\materials\maps\ folder. If these aforementioned things do not happen, then try to do it manually, or try again. [b]TO INSTALL THE GAMEMODE MENTIONED ABOVE:[/b] Place the /gpk/ folder in the zip/rar file into your (ROOTPATH)\Steam\SteamApps\(USERNAME)\garrysmod\garrysmod\gamemodes\ folder. *There's a space above this in "garrysmod". I don't know what it's doing there. [b]USAGE:[/b] In Garry's Mod, create a new server or play singleplayer. The map should be listed under the "GPK" subsection. It should also have an image "bound" to the map name that looks like a black and white city with the map's name. Do not forget to set the gamemode to GPK, cityrun, or whatever parkour variant you have. If you can't find it, use the following console (~) command: "map gpk_dropoff". Then use the console command "gamemode gpk (or whatever parkour variant you have)". Then "restart". ^ That should work. I'm not fully sure. For you trained GMOD people, correct me if you can.
thanks for the help i got it to work it was fun but the only problem is i wish it was more liner
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