My first models from new Bioshock. Atleast I know that it's possible to rip them. More comming later.
[URL=http://www.imagebam.com/image/86e640245778962][IMG]http://thumbnails103.imagebam.com/24578/86e640245778962.jpg[/IMG][/URL]
[URL="https://mega.co.nz/#!td4UCbLI!J1HYGyytXLeRoh4ndN1PuF4a7wEjSQQq3z2F9B7uEy0"]https://mega.co.nz/#!td4UCbLI!J1HYGyytXLeRoh4ndN1PuF4a7wEjSQQq3z2F9B7uEy0[/URL]
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[URL=http://www.imagebam.com/image/66bee1245778974][IMG]http://thumbnails103.imagebam.com/24578/66bee1245778974.jpg[/IMG][/URL]
[URL="https://mega.co.nz/#!pMoVxTRQ!fosN221NAXxjWlm0nvu66zrn_dxN0urDflBnwOSH3yc"]https://mega.co.nz/#!pMoVxTRQ!fosN221NAXxjWlm0nvu66zrn_dxN0urDflBnwOSH3yc[/URL]
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[URL=http://www.imagebam.com/image/5c418a246122264][IMG]http://thumbnails103.imagebam.com/24613/5c418a246122264.jpg[/IMG][/URL]
[URL="https://mega.co.nz/#!oAQwSLTB!FjAx3Dc-8_cZGJYub0-JSggcO-wj3ZTZJZCaJV2OEQY"]https://mega.co.nz/#!oAQwSLTB!FjAx3Dc-8_cZGJYub0-JSggcO-wj3ZTZJZCaJV2OEQY[/URL]
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[URL=http://www.imagebam.com/image/61b428246121971][IMG]http://thumbnails104.imagebam.com/24613/61b428246121971.jpg[/IMG][/URL]
[URL=http://www.imagebam.com/image/1bd40e246122238][IMG]http://thumbnails105.imagebam.com/24613/1bd40e246122238.jpg[/IMG][/URL]
[url]https://mega.co.nz/#!Ec51GTqb!WNERBj4kciKwIlx2BBMX3mX7oSAnLwAW9XHYnhlEWjs[/url]
_______________________[B]WIP[/B]___________________
[URL=http://www.imagebam.com/image/dabdae246121884][IMG]http://thumbnails103.imagebam.com/24613/dabdae246121884.jpg[/IMG][/URL]
[URL=http://www.imagebam.com/image/4ab359246121911][IMG]http://thumbnails104.imagebam.com/24613/4ab359246121911.jpg[/IMG][/URL]
Awesome! I had the feeling someone could do it right when it came out! :dance:
Great job though! can't wait too see what else you upload! Like maybe the two main character's Booker DeWitt and Elizabeth? ^_^
[QUOTE=robert101410;40060030]Awesome! I had the feeling someone could do it right when it came out! :dance:
Great job though! can't wait too see what else you upload! Like maybe the two main character's Booker DeWitt and Elizabeth? ^_^[/QUOTE]
I haven't completed missions so far.
[QUOTE=Ivars;40060067]I haven't completed missions so far.[/QUOTE]
Oh ok! well keep up the awesome work Ivars your doing great so far! :smile:
you can just use UEViewer to extract the models, with bones and everything.
[QUOTE=zurf3r;40060245]you can just use UEViewer to extract the models, with bones and everything.[/QUOTE]
Does not support it yet, anyways, the file format is different compared to the other Bioshocks, so it might never be supported.
You know that as soon as Elizabeth is ported this thread will skyrocket
[QUOTE=theoneman;40060453]Does not support it yet, anyways, the file format is different compared to the other Bioshocks, so it might never be supported.[/QUOTE]
They are working on support right now.
[QUOTE=theoneman;40060453]Does not support it yet, anyways, the file format is different compared to the other Bioshocks, so it might never be supported.[/QUOTE]
Just download Umodel from gildor's site and it has to work properly well.
WOW this is fast.
[QUOTE=NikouT;40068761]Just download Umodel from gildor's site and it has to work properly well.[/QUOTE]
As Gildor explained recently in his forums, the first BioShock required a lot of time to update umodel for compatibility. With every UE3 game that is released with different archive formats, Gildor has to update umodel.
Gildor is currently preparing his entire family for an international relocation. He does not know how long it will take to update umodel for Infinite, nor does he know when he'll have anytime at all to look at it.
Of course, he's churned out some updates more quickly than expected in the past. So we can all be hopeful, and in the mean time, patient.
[QUOTE=dragbody;40071520]As Gildor explained recently in his forums, the first BioShock required a lot of time to update umodel for compatibility. With every UE3 game that is released with different archive formats, Gildor has to update umodel.
Gildor is currently preparing his entire family for an international relocation. He does not know how long it will take to update umodel for Infinite, nor does he know when he'll have anytime at all to look at it.
Of course, he's churned out some updates more quickly than expected in the past. So we can all be hopeful, and in the mean time, patient.[/QUOTE]
Huh, my bad. Sorry, but I haven't tried it for Infinite one, but past 2 parts do work with Gildor's viewer.
Oh well, seems I am wrong in here, but thanks for the information.
can't wait for Vox/Founders soldiers models *.*
Ripping Liz would be epic lulz. Can't imagine what sort of tomfoolery you guys would do to her.
I managed to rip songbird but I have no idea where to get the proper texture. The ripped texture is mixed with the bumpmaps and everything
[t]http://goo.gl/iUiDD[/t]
[B]First person hands and songbird added. + Two WIP pictures.[/b]
@Techbot - I already ripped it today. :)
@zurf3r - I have never used UEViewer. After It gets updated I might try to use it.
[QUOTE=Techbot;40084613]I managed to rip songbird but I have no idea where to get the proper texture. The ripped texture is mixed with the bumpmaps and everything
[t]http://goo.gl/iUiDD[/t][/QUOTE]
Textures should be in CharTextures.tfc one of them, there are two.
Someone should rig these up for GMod soon.
I'd do it myself, but my computer shits all over itself when I try.
It would be fun if someone were to replace the HEV suit hands and CSS hands with the BS:I arms.
[QUOTE=Rinfect;40086693]ripping these are pointless so is rigging them
Since when umodel supports bioshock infinite it extracts the models with bones intact and has [B]Better[/B] Textures[/QUOTE]
Maybe I need to stop ripping them since it's pretty pointless.
Okay, I wont post anything now.
[QUOTE=Rinfect;40094485]you cant do that in games like CSS and hl2
you can maybe do it in CS:GO and l4d1 and 2[/QUOTE]
Actually, you can do it in games like CS:S and Half-Life 2. They just wouldn't apply to all of the weapons unless the arm rigs were re-done for each weapon and then recompiled.
[QUOTE=Rinfect;40095916]thats exactly what i was saying dingus :v:[/QUOTE]
Eh, it looked like you were saying it wasn't possible at all. Then again, I was also still waking up.
can you upload booker?
My question is: What program are you using to extract these models? Because in previous Bioshock's the CookedPC data files which contain StaticMeshes, SkeletalMeshes, Textures etc used the .Upk bulk file extension or similar, because it used these extensions 'Gildor' was able to make compatibility quite easily with his program "Umodel" or "UE Viewer" this would easily extract these bulk files into smaller .psk mesh files which could later be turned into a different file extension such as .obj or .Dae using another program.
These also had compatibility with "ActorX" another one of 'Gildor's' programs which would directly export the extracted meshes into 3ds Max or Autodesk Maya, already bone rigged and textured.
Since Bioshock Infinite has different files from previous entries of this trilogy (.xxx & .tfc) Gildor is behind on making compatibility. I have been searching everywhere on how to extract these models so if you could tell me I would appreciate it.
Cheers.
;)
having some of the buildings would be pretty sweet, especially when it comes to scenebuilding
Cool! When you put together Elizabeth, could you please make it so that her eyes can be posed in Source Filmmaker? Thanks!
I'm really disappointed Irrational didn't consider releasing a map/level editor with their game.
It's obvious they spent more time on the PC version, since it included features not in the console versions
Would it be possible to just rip the assets from the game and use Unreal Editor?
[QUOTE=Akito8;40107613]I'm really disappointed Irrational didn't consider releasing a map/level editor with their game.
It's obvious they spent more time on the PC version, since it included features not in the console versions
Would it be possible to just rip the assets from the game and use Unreal Editor?[/QUOTE]
Yes, but you cant recompile it into the game though as 2K modified the engine, so the file format will be different.
You can take the assets and make your own Bioshock Infinity :P
[editline]31st March 2013[/editline]
[QUOTE=ZattiW;40102155]having some of the buildings would be pretty sweet, especially when it comes to scenebuilding[/QUOTE]
Agreed! I need the beautiful buildings!, I believe most of them are models....the in town buildings might be brushes.
Ooo, cant wait for elizabeth.
hey quick question, i was dicking around with umodel trying to get some textures possibly out of some of the buildings which obviously didnt work
so how easy would it be to extract them? i wouldnt ask you to do it and upload them since they would huge each, but do you know of a method that would work? sorry if this sounds odd, i dont have too much knowledge in modelling
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