I'm making an Scar for a friend, and I'm putting some bumper stickers on it just to screw with him. But I'm sure he doesn't want them all the time.
But, every time I try compiling it with the bodygroups for the bumper stickers, they're rotated 90 degrees.
[IMG]http://i.imgur.com/n681ZYU.png[/IMG]
I've gotten bodygroups to work a few times in the past, but this time they refuse to work properly.
[CODE]$modelname "potoncars/gta/ztype.mdl"
$origin 0 0 0
$body studio "ztypebody.smd"
$bodygroup furrystuff
{
studio "furrysticker.smd"
blank
}
$surfaceprop metal
$texturegroup skinfamilies
{
{ "CHROME2" }
{ "paint" }
{ "whitepaint" }
{ "blackpaint" }
}
$cdmaterials "models/potoncars/shared" "models/potoncars/ztype"
$scale 1
$sequence idle "ztype.smd" // no animation wanted, so re-using the reference mesh
$collisionmodel "ztypecol.smd"
{
$mass 1.57
}[/CODE]
Any help would be appreciated.
Make sure the bodygroups mesh is skinned to the main bone, and that that bone is included in the bodygroup. You could also try changing your origin to;
[CODE]$origin 0 0 0 -90[/CODE]
I had this issue before and that seemed to work for me.
Okay, that appears to have worked, but now the car is moved slightly higher and slightly more forward than it should be.
[IMG]http://i.gyazo.com/22c4ee38e37ea270d94d8da7b6370384.png[/IMG]
It's progress, however.
Hm, Try setting up your car model like this;
Make the front of your car model face towards 'back' in the viewport. That probably didn't make sense so here's a picture explaining what I mean
[IMG]http://i.imgur.com/cUDQKk8.png[/IMG]
Also make sure you main bone (The bone you skin most of the body and the bodygroup too) has an angle of 0,0,0. And make sure both the main body and the bodygroup include this main bone.
If you export everything like that it [I]should[/I] be fine.
Oh, hey! That worked!
I had figured it was something simple that I overlooked.
Thanks for your help, LoneWolfie. (I really love your cars by the way)
Ah sweet, No problem!
And thanks .3.
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