Put these Singularity weapons on HL2 weapon animations?
13 replies, posted
A selection of weapons from the game Singularity have been converted by nubblecakes. [url]http://www.facepunch.com/showthread.php?t=963592[/url] At the moment they are just props that can be spawned, and I'd love to have them as actual usuable weapons.
Furthermore, rather than just extra guns for Garry's Mod, it would be great if they could actually be model replacements for normal Half-Life 2 weapons, so that they could be used in normal HL2 / Episode One / Episode Two.
The Centurion pistol would obviously be a perfect replacement for the HL2 magnum, if put onto the normal magnum animations.
[img]http://i50.tinypic.com/i39zcj.jpg[/img]
The Seeker rifle could be interesting replacement for the HL2 crossbow. (The Spikeshot railgun would be a better choice, but there is difficult extracting the texture for that one.)
[img]http://i45.tinypic.com/nvzbz9.jpg[/img]
The Dethex grenade launcher has also been converted, but I don't think that would work well as an RPG replacement since it is a hip-fire weapon rather than a shoulder mounted weapon.
And there's the SNV-E99, which would be an amazing replacement for the SVD sniper rifle in SMOD. (And of course there are various other Half-Life 2 mods that feature sniper rifles of some kind.)
[img]http://i49.tinypic.com/ng50zd.jpg[/img]
Unfortunately the awesome Valkrie AR9 assault rifle has some problem being converted, so we can't go replacing the MP7 or pulse rifle with it. The Volk shotgun has been converted, but it is a magazine-fed shotgun rather than using individual shells, so it wouldn't work well as replacement for the HL2 spas-12. Though I guess I could make an SMOD custom weapon out of it, if it were put on assault rifle animations. (I'd make a new semi-auto rifle rifle weapon and then make it fire a spread of shotgun pellets.)
The Pistol can be easily hacked on the Magnum animations. Don't ask me to do it, I don't know how.
[QUOTE=SFC3;23597684]The Pistol can be easily hacked on the Magnum animations. Don't ask me to do it, I don't know how.[/QUOTE]
It's not that hard if you know how to do it just it gets a bit tedious since you have to place it nearly precisly for it to look good
As Game Zombie points out, it's not hard if you know how to do it. Is there anybody here that does know how to do it, that might be interested in actually doing it? :D
[QUOTE=evil_twin;24106880]As Game Zombie points out, it's not hard if you know how to do it. Is there anybody here that does know how to do it, that might be interested in actually doing it? :D[/QUOTE]
I could try the revolver just I don't like rigging skeletons.
Edit: Rate me box since I was expecting OP to PM me a link to the revolver
That revolver looks sick. I support!
[QUOTE=Game Zombie;24107862]Edit: Rate me box since I was expecting OP to PM me a link to the revolver[/QUOTE]
Well all the weapons models are available in the thread that I linked to at the top of the page, but here's links to the files:
[url]http://filesmelt.com/dl/Singularity_guns_beta.rar[/url]
[url]http://filesmelt.com/dl/dat_fix2.rar[/url]
[QUOTE=evil_twin;24161159]Well all the weapons models are available in the thread that I linked to at the top of the page, but here's links to the files[/QUOTE]
Yeah I figured that out right now my decompiler doesn't wanna work with the models
Oh no! :(
Thanks for trying though.
Anyway, I strongly recommend Singularity to anyone that's a Half-Life fan. (Especially Half-Life 1, given the whole game is set in Russia's equivalent of the Black Mesa Research Facility.)
[QUOTE=Game Zombie;24161661]Yeah I figured that out right now my decompiler doesn't wanna work with the models[/QUOTE]
What errors are you getting?
I'm loving the time manipulating sniper rifle! I support this.
[QUOTE=Silver Spirit;24162983]What errors are you getting?[/QUOTE]
It's not a error exactly it just keeps messing up the reference and rotating random parts in strange ways
Damn, that's a real shame.
Is it just with these models? Have you tried any other models lately? It mimght be that your decompiler is screwed up with anything and everything.
Given that nubblecakes was able to convert them from unreal 3 engine models to source models in the first place, these should now work just the same as any other source models.
Any other modellers/hackers have any interest in this?
It also occurs to me that if the shotgun could be usable if converted to rifle animations. (I didn't include a picture, but there's one in the thread I linked to at the top.) Probably wouldn't be usable in normal HL2, but The mod SMOD allows the creation of custom weapons, I could faithfully recreate the Singularity shotgun by making a semi-automatic assault rifle that fires a shotgun spread. But it is only worth thinking about that sort of stuff once we've succesfully done the most obvious port of replacing the HL2 revolver with the Singularity revolver.
My decompiler doesn't like certain models for some reason and just likes to add random bones to it and parent everything to those bones and then rotate pretty much everything in it. Probably has something to do with the engine updates but might not
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