So long story short, lately mdldecompiler is being a bigger headache than usual. Certain models when I try to decompile them just spit out a blank qc and a vta file. Even some models that I have successfully decompiled in the past are giving me this error and I don't know what to do. Am I forgetting something or did the old decompiler finally just stop working?
Supposed fixes I have tried:
replacing IDST1/0 with IDST,
using the hacked version
Have you tried deleting the sdk/bin/ep1/bin folder and verifying the cache? That fixed it when I had that problem.
Place it in the sourcesdkbase/bin folder see if it helps
[QUOTE=cra0kalo;34614051]Place it in the sourcesdkbase/bin folder see if it helps[/QUOTE]
[quote=Windows]
Half Life2 MDL Decompiler is not responding
[/quote]
Although that may have helped a little, the qc now appears to have all the flex information.
[editline]8th February 2012[/editline]
[QUOTE=Polycounter;34614035]Have you tried deleting the sdk/bin/ep1/bin folder and verifying the cache? That fixed it when I had that problem.[/QUOTE]
Nothing.
[QUOTE=asteroidrules;34614415]Although that may have helped a little, the qc now appears to have all the flex information.
[editline]8th February 2012[/editline]
message me on steam ill help you out if your on
Nothing.[/QUOTE]
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