• Howto Disable/Work around: Error Vertex File for 'file.mdl' checksum ... should be ..."
    7 replies, posted
hi I tried several player model replacements, all worked well as npc but if i choose them as my player model, then there is the message spamming the the commandline. just like here: [url]http://www.facepunch.com/showpost.php?p=11945012&postcount=19[/url] I searched several time to find a way howto disable this check, but i haven't found anything. Specialy i wanted this replacement as my player model: [url]http://www.garrysmod.org/downloads/?a=view&id=45049[/url] before i continue, is there an already fixed Version or can somebody tell me howto disable or regenerate this checksum? Well first i tryed to hexedit the file and later i tryed to decompile this model, renamed it to sexyalyx... and recompiled it. Well with both ways, now i can see her inside the car, but the animations are missing and with the second way the backbone is also a bit twisted. [url]http://img32.imageshack.us/i/hl22010081914461542.png/[/url] Then i continued searching and found this page, and followed the instructions, as far as they are compatible to my problem. [url]http://www.moddb.com/games/half-life-2/tutorials/switching-animations-between-models[/url] but this also wouldn't help. So has anyone an better way to solve the checksum problem or get her working as an non replacement? Sorry if this Problem is already discussed in this forum, but i haven't found it because i get this message: "Message Searching has been disabled."
To search this forum just do a google search starting with "Facepunch". Also i'm not entirely sure what your trying to do, are you trying to add player/NPC anims to a model?
Well [url]http://www.garrysmod.org/downloads/?a=view&id=45049[/url] this is an Alyx Replacement, if i spawn the alyx as npc she works correctly. But if i use her as my player Model i geht the "Error Vertex File for 'file.mdl' checksum ... should be ..." - So my player model is not sitting in the car. Thats why i edited the alyx.mdl to have an other name, then i copied her to the addons folder and added her to the player model select menu with lua. But because i edited the name of the model, the animations won't work anymore. So my question is if i can generate a new checksum, then i won't need an edited alyx.mdl. If i can't generate a new one how can i rename the mdl via hexedit but keep the animations usable. so i just want the Alyx Replacement as my player model.
You have to decompile the model to rename it like that, you could rename is Slyx or something the same length without damaging it though.
well yes i edited with hexedit but used a longer name (Without overwriting something else then dots). Then she was visible but not animated. So if i just change the A to something else the animations should keep working? Yes and as the second try I de and recompiled her, then she also was visible but the animations also won't working + her backbone was twisted.
Yea just try changing one letter then.
Well ok I will reboot to Windows and try it. No this wasn't the key, still the same Problem, while the NPC works wonderful (second pic) the playermodel won't (first pic). [url]http://img714.imageshack.us/img714/2981/hl22010081917564605.png[/url] [url]http://img155.imageshack.us/img155/1759/hl22010081917570499.png[/url] Maybe i've forget something with my lua script: local Category = "Humans + Resistance" local NPC = { Name = "SexyAlyx", Class = "npc_alyx", Model = "models/slyx.mdl", Category = Category } list.Set( "NPC", "Alyx Fakefactory", NPC ) if(SERVER) then player_manager.AddValidModel( "SexyAlyx", "models/slyx.mdl"); elseif(CLIENT) then list.Set("PlayerOptionsModel","SexyAlyx", "models/slyx.mdl"); end
Sorry for douple post, but any other Ideas?
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