I found these, and as far as i know a guy made these, and they are not ripped from the game, so they are legal.
These are made for fallout 3, but i saw ports from fallout 3, and also, i don't think that the modders of fallout 3 use different tools.
So i've uploaded the file here:
[url]http://rapidshare.com/files/413320092/re-uploaded_models_and_textures-12886.zip[/url]
And i'm asking for someone to make props or hell, even drivable vehicles from them.
[IMG]http://fallout3nexus.com/downloads/images/12886-3-1275333504.jpg[/IMG]
[IMG]http://fallout3nexus.com/downloads/images/12886-1-1275333504.jpg[/IMG]
[IMG]http://fallout3nexus.com/downloads/images/12886-2-1275333504.jpg[/IMG]
So?
So, basically it's a porting request.
Requests go to the Request section.
Ask jason278, he ports stuff from Fallout 3.
Do these have textures?
I would love to undergo this challenge of modelling them..
Only problem would be is finding good blueprints to model from to make them look just like these...
Uh, I think he posted the resources for the models in the pictures. So, we should still ask jason278.
To all commenters: Yes, i DID linked the resources.
All is needed is someone who can make playable stuff out of them.
Maybe you should actually start reading all of the comments then.
The models were really high poly, so I can't port
[QUOTE=jason278;24147017]The models were really high poly, so I can't port[/QUOTE]
How high poly, 100K or over a Mill?
Isn't there a way to reduce the amount?
Not without a lot of work. At least if you want it looking decent when it's done.
How much work? Some days, a week? Or more?
Sorry for these questions, but i really don't know much about these stuff...
I had a look but I can't even get them to load in Milkshape to attempt to reduce the tricount O.o
O.o Ill try doing it in blender, but no guarantees...
[b]EDIT[/b]
THESE SHALL BE DONE! At least the dropship, i got it into Milkshape no hassle. Expect pics!
[editline]02:59PM[/editline]
Since i can clearly work fast than you type... regrouping/mat editing for the dropship is nearly done, now all i need to do is manually regroup the fuselage... the thing is in a bout a thousand groups at it's base... luckily i can select by mat, but the hull is too much to group together, pixzors!
[img_thumb]https://sites.google.com/site/korrosinamgehoster/home/avatar-vehicles/Dropship_001.bmp[/img_thumb]
[editline]03:30PM[/editline]
Once again, well, I'm done with the dropship pretty much (just need to quickly do the phys mesh), it has no normals, can I hand it over to you, Silver spirit, for QC editing and compiling?
[editline]03:55PM[/editline]
Ok, the SMD and MS3D files are up for download, will try compiling myself, though I have no clue how to make a ragodoll sequence...
[url]https://sites.google.com/site/korrosinamgehoster/filehost/AvatarVehicles.rar?attredirects=0&d=1[/url]
[editline]04:02PM[/editline]
FUUUUUUUUU----
Well, lets just say, WAAAY to high poly to use, will try modeling my own from my fairly decent phy map.
OMFG, ROFLMAO, LOL, xD, all that stuff, i really, really dunno what to say. O_O
Well, in my opinion that's the best looking of the three.
[QUOTE=Korro Bravin;24209503]FUUUUUUUUU----
Well, lets just say, WAAAY to high poly to use, will try modeling my own from my fairly decent phy map.[/QUOTE]
$model + grouping model into multiple SMD's = win
Ah your using an older version of Milkshape maybe thats where all my problems stem from...
[QUOTE=hedhunta95;24232496]$model + grouping model into multiple SMD's = win[/QUOTE]
IF you look closely, the mesh is WAAAY to high poly, i can try, but it will take time, and a lot of work.
@Silver Spirit: Yeah, i prefer this version, it runs smoother than the latest and has very few set-backs to it.
all the vehicles in avatar are stolen from halo anyways
i can get pics if you don't realize
[QUOTE=Killerjc;24238330]all the vehicles in avatar are stolen from halo anyways
i can get pics if you don't realize[/QUOTE]
Ok, but this forum isnt about bashing avatar, its about getting props from it into gmod...
ok
Okay, i don't want to b*tch around much, but is it possible to port the shuttle too? Or it has the *end of the world* amount polys?
Just asking, you already do much :)
[QUOTE=mutle;24257537]Okay, i don't want to b*tch around much, but is it possible to port the shuttle too? Or it has the *end of the world* amount polys?
Just asking, you already do much :)[/QUOTE]
I havn't touch the shuttle yet honestly, so I don't know. IT doesnt tlook to be too high of poly, but you can never bee so sure, ill look at it later today if i get the chance.
Thanks =)
Nothing for three days? :/
[QUOTE=mutle;24358268]Nothing for three days? :/[/QUOTE]
Fall Classes have started up, don't have as much free-time as before...
School is about to begin here too... :/
But if you didn't cancelled this stuff then it's cool. i'm not hurrying you.
[QUOTE=mutle;24408661]School is about to begin here too... :/
But if you didn't cancelled this stuff then it's cool. i'm not hurrying you.[/QUOTE]
Yeah, it isn't dropped, but i have school plus another crapload of other projects i have to get done first...
Sorry, you need to Log In to post a reply to this thread.