If you want the tail to move when the model is moving with animations, it will need to be jiggleboned.
up to t
he job
[QUOTE=Omolong;24383923]If you want the tail to move when the model is moving with animations, it will need to be jiggleboned.[/QUOTE]
I knew it had some special word for it, I just couldn't remember what it was.
[QUOTE=azsx22;24384780]up to t
he job[/QUOTE]
What?
urr for rig doesnt the model need a head :S
You could probably substitute a block in or something for the head.
it would need a head that you want it to require as once compiled thats the head it WILL use as idk how to do multi whatever it is, so if there is a specific one you want like female 04 ect an anything on it, let me know so i can decomplile the female put the head ect in rig an compile
Models don't need a head to be compiled. I know this because of the amount of model hacks I have done. I have done the odd model where the reference is just the body, and then the head were bodygroups (it was a Mass Effect 2 port Haxxer did), and I have done even more models where the head is the reference model, and the body and hands are bodygroups.
If slayer can put the head on himself, then you would just need to rig it.
yeah i could probz do what you said but i cant do bodygroups?!?!?
Bodygroups don't work with face flexes anyway. The Mass Effect 2 port had no face flexes. You can probably just send him the .smds and .qc and then he can add the head and compile it.
i would but urrmm well i dont have the model
[QUOTE=Omolong;24391811]You can probably just send him the .smds and .qc and then he can add the head and compile it.[/QUOTE]
I like this idea.
Killer check your inbox. I sent you the files for the model.
ok.. well i dont have milkshape an 3ds max 2010 wont open it... can you send it as a .obj
Ok give me a sec
Edit: Ok sent it to you
Killer how's the rigging coming along?
Hi, me again. It seems Killerhadock won't be able to compile this model :(
The bones got all screwed up somewhere along the way and need to be re-done. So if someone is experienced with this sort of thing then please help me. I'm looking for someone to rig and compile this model.
Here's a screenshot of the final model. The model has the original bones that came with it, but it needs to be re-rigged. I'm also requesting that the tail and hair become jiggleboned.
[IMG]http://filesmelt.com/dl/ichigochidori.bmp[/IMG][IMG]http://filesmelt.com/dl/ichigotail.bmp[/IMG]
If someone is up to the job. Please send me a PM or reply here.
The model is an edit of the female_02 model by Valve and the head is from one of the DOA models, with a couple tweaks.
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