• (Blender) Rig causing model to bend when rotated
    5 replies, posted
I modeled an simple-looking mini uzi and applied an armature with three bones (control, clip, and slide) to it. It works fine when I translate the bones, but rotating them causes this to happen. [thumb]http://i.imgur.com/FVkafid.png?1[/thumb] [thumb]http://i.imgur.com/90IWaDR.png?1[/thumb] Can anyone explain why this is and how to fix it?
Each bone is trying to move the whole thing. What's your rig look like?
Control [thumb]http://i.imgur.com/eJzEQTx.png?1[/thumb] Clip [thumb]http://i.imgur.com/ZwOydMK.png?1[/thumb] Slide [thumb]http://i.imgur.com/0Husiqv.png?1[/thumb]
Well there you go. Remove the Slide and Clip parts from Control.
Removed the slide and clip vertex groups from control, but it still gets all buggy when I rotate
[B]Fixed[/B], I had the numbers in the scale panel under "transform" messed up. Don't know how that happened, but it's good now.
Sorry, you need to Log In to post a reply to this thread.