• Lucario player model and NPC
    48 replies, posted
[release][tab]Name:[/tab] Lucario player model and NPC [tab]Version:[/tab] :ninja: [tab]Description:[/tab] Mariokart64n's Lucario model from Smash Bros. Brawl, re-rigged to work as a player model and NPC [tab]Requirements:[/tab] Garry's Mod [tab]Download:[/tab] [url]http://garrysmod.org/downloads/?a=view&id=56433[/url] [/release] [img]http://img117.imageshack.us/img117/6131/lucario00fy2.jpg[/img] [media]http://www.youtube.com/watch?v=8SekjQC7O_g[/media] The only thing this is missing is the Vortigaunt animations everyone's been asking for. I don't think I'm up for that, so at least enjoy Lucarios with crowbars.
God damn it I lol'd. Good job rigging it and such!
Oh dear god. What was that song!?
Nice, this will be awesome. Downloading now. Now someone has to make a player model for that link model that's out there.
is it an addon and the song is dr. dre and bill cosby mixup
DL'd.
Epic. Only complaints: a) Player model doesn't seem to be properly usable from the Model menu (when I respawn after changing to him, I respawn as Kliener). However, if I spawn the model then use the Model Manipulator to change the player model, it works fine. b) Not so much a problem with the ragdoll since you can fix it, but the eyes are really bugging me on the NPC. Still, not sure if you yourself can fix it, but just a little gripe I have. Otherwise, yay. :3
Wow he's huge!
Someone should make an Aura Sphere SWEP for this :P
[QUOTE=UnSkilled78]Someone should make an Aura Sphere SWEP for this :P[/QUOTE] Someone should make it an AR2 secondary fire replacement.
All you need is a Blue Hinted Combine Sphere then that's it.
[QUOTE=PwrOver9000]Nice, this will be awesome. Downloading now. Now someone has to make a player model for that link model that's out there.[/QUOTE] Yeah, I thought I saw one once but it as a ragdoll. Why can't anyone do popular things instead of other dumber things?
Only problem with this model is a minor one, at best, that being the civilian walking and running (unarmed) animations aren't included, the model just goes into a T-Pose.
And the eyeposing for him is sort of scary.
And he's absolutely gigantic.
And the ragdoll is messed up when he dies. It starts spazzing up everywhere.
As cool as this is, I'd really like to know what map that is.
Map is [url=http://garrysmod.org/downloads/?a=view&id=52654]gm_xhizors[/url]. Also, I just double-checked the model. You guys are right, he's [i]huge[/i]. :eek: I'll start working on a new version. Hopefully I'll also fix the broken ragdoll (not that you're really supposed to spawn it, but yeah).
I hate Anime :3
is this in add on format? I wish people would write that, or is there some hint I'm always missing?
[QUOTE=Justice][QUOTE=Alba Meira]Only problem with this model is a minor one, at best, that being the civilian walking and running (unarmed) animations aren't included, the model just goes into a T-Pose.[/QUOTE]He had this exact same issue with [url]http://forums.facepunchstudios.com/showthread.php?t=619823[/url] as well.[/QUOTE] I'll try to keep this in mind. I didn't get this when I spawned an NPC without weapons though, so I don't know what might be happening. For testing this with the player, what's the command for dropping all your weapons anyway? And for that matter, does this happen with any of the default player models? Also, progress on the new version might be slow since I just bought [i]Titan Quest[/i] off of Steam.
One easy way to test it happening with the player is to use the [url=http://www.garrysmod.org/downloads/?a=view&id=38625]Machinima Hands SWEP[/url] in 'Hands by your side' setting, set up a camera, look through it, and move around.
Just an update. I'm not sure a resized model will be all that feasable. I originally sized it so that Lucario's shoulders lined up with the shoulders of the default human skeleton. I tried modifying the skeleton, but it seems the bones simply gets snapped back to wherever Source expects them to be. If I made Lucario about the same size as a human, a human's shoulders would be in the middle of his head.
You'd probably have to make a skeleton from scratch. :/
[QUOTE=Umbreon]You'd probably have to make a skeleton from scratch. :/[/QUOTE] That would mean I'd have to make my own animations. And Valve put, like, a hundred animations in their models. :crying:
[QUOTE=GuyNumbers]:crying:[/QUOTE] Agreed.
I downloaded this and for some reason, his eyes become wierd when you get too close to him.
Is this still being worked on? If so it would be nice to have the faceposing added and eyes fixed since Lucario's faceposing actually looks pretty good. [url]http://fr.youtube.com/watch?v=CREO2NpdtRE&feature=related[/url]
I don't [i]think[/i] I ever took out the existing faceposing. [url=http://forums.facepunchstudios.com/showthread.php?t=618804]I have no idea how faceposing works anyway.[/url] As for the eyes, I kind of suspect that Valve only designed them to work for human characters with realistic proportions (though didn't the vortigaunts have some kind of eye posing?). Unfortunately, I've stopped working on this. I don't mind if someone else decides to have a go at this though.
[QUOTE=Rankzerox]I hate Anime :3[/QUOTE] Then why did you post in this thread?
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