[IMG]http://fc02.deviantart.net/fs71/f/2014/293/2/6/hair_by_renakryik-d83kca7.png[/IMG]
[IMG]http://fc07.deviantart.net/fs71/f/2014/293/1/9/torso_by_renakryik-d83kcdr.png[/IMG]
[IMG]http://fc02.deviantart.net/fs71/f/2014/293/0/9/head_by_renakryik-d83kcb0.png[/IMG]
If someone actually does this they will get cookies, model requests, and my eternal gratitude :zoid:
may i ask what we're even looking at?
or atleast get the mesh aswell so we can be sure theres no obvious seems?
[editline]20th October 2014[/editline]
also judging by the texture, it has to be a nude model, because i see a tit and what appears to be a vagina
[B]what[/B]
I have to agree with uaredead2020 on this one, it would be a lot easier to see what we're working with if you include the model.
[QUOTE=uaredead2020;46288060]may i ask what we're even looking at?
or atleast get the mesh aswell so we can be sure theres no obvious seems?
[/QUOTE]
Sadly, I am not allowed to distribute the model, I mainly wanted someone to look over the textures, since this is my first time re-texturing a character model.
Yes, nude, but clothes are worn at all times haha
I can post UVs, if you wish?
[QUOTE=RenaFox;46288301]Sadly, I am not allowed to distribute the model, I mainly wanted someone to look over the textures, since this is my first time re-texturing a character model.
Yes, nude, but clothes are worn at all times haha
I can post UVs, if you wish?[/QUOTE]
uvs wouldn't be useful, atleast as far as i know
[QUOTE=uaredead2020;46288344]uvs wouldn't be useful, atleast as far as i know[/QUOTE]
Uvs would show you the location of seams
Judging by the colours, the fact you called it a nude, and your name...is it a fox?
[IMG]http://fc09.deviantart.net/fs70/f/2014/293/7/6/uv_tail_by_renakryik-d83kndi.png[/IMG]
[IMG]http://th09.deviantart.net/fs70/PRE/f/2014/293/1/1/body_uv_by_renakryik-d83knhx.png[/IMG]
[IMG]http://th07.deviantart.net/fs70/PRE/f/2014/293/8/6/uv_head_by_renakryik-d83kncm.png[/IMG]
Here are the UVs, if they are any help to someone
[editline]20th October 2014[/editline]
[QUOTE=Alsojames;46288724]Judging by the colours, the fact you called it a nude, and your name...is it a fox?[/QUOTE]
I am an ex-furry, but many of my clients are furries, if that is your question?
[QUOTE=uaredead2020;46288060]may i ask what we're even looking at?
or atleast get the mesh aswell so we can be sure theres no obvious seems?
[editline]20th October 2014[/editline]
also judging by the texture, it has to be a nude model, because i see a tit and what appears to be a vagina
[B]what[/B][/QUOTE]
[QUOTE=Alsojames;46288724]Judging by the colours, the fact you called it a nude, and your name...is it a fox?[/QUOTE]
Going by the images, it looks like a nude robot furry.
[QUOTE=RenaFox;46288301]Sadly, I am not allowed to distribute the model, I mainly wanted someone to look over the textures, since this is my first time re-texturing a character model.
Yes, nude, but clothes are worn at all times haha
I can post UVs, if you wish?[/QUOTE]
I don't mean to be rude, but it seems more as if you do not wish to take the flak from such a model. If you want help on it, at least back up your decision. Working on a texture for a model that you can't see is kind of like working on a puzzle with invisible pieces. A rendered out UV map doesn't tell you what parts of the model each quad or tri actually goes to.
So this is a commission but you're getting us to do work for you?
[QUOTE=Gravy;46290686]So this is a commission but you're getting us to do work for you?[/QUOTE]
It's a gift, but I want it to look nice
[editline]21st October 2014[/editline]
[QUOTE=CaptainBigButt;46290662]Going by the images, it looks like a nude robot furry.
I don't mean to be rude, but it seems more as if you do not wish to take the flak from such a model. If you want help on it, at least back up your decision. Working on a texture for a model that you can't see is kind of like working on a puzzle with invisible pieces. A rendered out UV map doesn't tell you what parts of the model each quad or tri actually goes to.[/QUOTE]
I can't actually get the mesh, unless openGL extraction is possible, it is for a close friend on Second Life. Or, at least, could you tell me what I could do to improve the textures?
[QUOTE=RenaFox;46290939]
I can't actually get the mesh, unless openGL extraction is possible, it is for a close friend on Second Life. Or, at least, could you tell me what I could do to improve the textures?[/QUOTE]
You said you weren't allowed to distribute the model previously. Nevertheless you'd have to elaborate on what you want. They're just flattened textures of a model we can't see in a game we don't play. What's the issue with the texture and what are you wanting to actually improve about them? Are you trying to make them more realistic?
[QUOTE=CaptainBigButt;46291096]You said you weren't allowed to distribute the model previously. Nevertheless you'd have to elaborate on what you want. They're just flattened textures of a model we can't see in a game we don't play. What's the issue with the texture and what are you wanting to actually improve about them? Are you trying to make them more realistic?[/QUOTE]
Trying to make them more detailed, less flat looking
Try manually overlaying detail textures. I don't have one for fur, but here's one for metal:
[IMG]http://puu.sh/ckASX/756dfd1f8b.jpg[/IMG]
Make that transparent and put it on top of the metal bits, then make a normal map out of it.
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