Can I make an animated weapon texture? I want to make a new skin for the physgun and the only way it's going to work is if it's animated. I have Photoshop. I don't know exactly what I need, but any help would be fine.
The easiest way to take individual frames of an animation and make them in to an animated texture for Source is to use Nem's program [I]VTFEdit[/I], and import all the individual frames at the same time so that it processes them in to a single, animated VTF (basically like a GIF image, but for Source). Then you gotta edit the original VMT code so it has an animation proxy.
But you want to make an animated reskin for the physgun? That'll require creating the individual frames yourself, which I won't get in to since I know [I]very[/I] little about 2D and 3D animations.
Perhaps you could tell me what it is you want to do exactly? You might not have to animate it in the end if the effect you want to achieve can be done with shaders and proxies.
I want the blue parts to glow. They will fade into a dark grey sort of color and then go back to glowing blue.
[editline]10:57PM[/editline]
The blue will just go into a darker blue and back. I also want to make the blue part smoother and more high res.
[QUOTE=nubblecakes;24607966]Then you gotta edit the original VMT code so it has an animation proxy.[/QUOTE]
You only need a proxy for animated textures that arn't animated already (ones you animate with the proxy), or at least they seem to work without it.
[QUOTE=Xion12;24608304]I want the blue parts to glow. They will fade into a dark grey sort of color and then go back to glowing blue.
[editline]10:57PM[/editline]
The blue will just go into a darker blue and back. I also want to make the blue part smoother and more high res.[/QUOTE]
That will need some complex sine proxies, or a very detailed animated texture.
Couldn't he just have a detail texture - and proxy in an alpha over time?
[QUOTE=wraithcat;24615328]Couldn't he just have a detail texture - and proxy in an alpha over time?[/QUOTE]
Yes, that could work. (forgot about detail animating :P)
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