• Custom Model compiles into a different size.
    4 replies, posted
I made a model in XSI Mod Tool 6.01. I compiled it and placed it on a map, and it was a different size then what is was supposed to look like in the mod tool. I tried rescaling it in the Mod Tool but no matter what, it always is smaller. like in this picture: [url]http://s1017.photobucket.com/albums/af295/dog996/?action=view&current=helpmeh.jpg[/url]
where do i put it? wherever i put it the qc file wont work, when i try to compile it does not finish compiling. $modelname "<modelfolder>/<model>.mdl" $model "Body" "prop_banner_reference.smd" $lod 30 { } $cdmaterials "models/noesis/hd" $hboxset "default" $surfaceprop "plastic" $keyvalues { prop_data { "base" "plastic.Small" } } $illumposition -0.000 0.000 0.000 $sequence idle "prop_banner_idle" fps 30.00 $collisionmodel "prop_banner_phys.smd" { $concave $mass 1.0 $inertia 1.00 $damping 0.00 $rotdamping 0.00 }
I don't know much about XSI Mod Tool, but the $scale command should work if you place it at the beginning of the QC: [code]$scale 5.0 $modelname "<modelfolder>/<model>.mdl" $model "Body" "prop_banner_reference.smd" $lod 30 { } $cdmaterials "models/noesis/hd" $hboxset "default" $surfaceprop "plastic" $keyvalues { prop_data { "base" "plastic.Small" } } $illumposition -0.000 0.000 0.000 $sequence idle "prop_banner_idle" fps 30.00 $collisionmodel "prop_banner_phys.smd" { $concave $mass 125.0 $inertia 1.00 $damping 0.00 $rotdamping 0.00 }[/code] EDIT: make sure you scale the physics values as well, otherwise your prop will float around like a gigantic volleyball. I multiplied the mass by the cube of the scale, so 1 * (5 ^ 3) = 125.
[QUOTE=KIkKom3n33;17769278]where do i put it? wherever i put it the qc file wont work, when i try to compile it does not finish compiling. [code]$lod 30 { } [/code] I'm guessing thats why it wont compile, remove it. Try this (i've removed the pointless stuff): [code]$modelname "props/banner.mdl" $scale 5.0 $model prop "prop_banner_reference.smd" $cdmaterials "models/noesis/hd" $keyvalues { prop_data { "base" "plastic.Small" } } $sequence idle "prop_banner_idle" fps 30.00 $collisionmodel "prop_banner_phys.smd" { $mass 125.0 $inertia 1.00 $damping 0.00 $rotdamping 0.00 }[/code]
Sorry, you need to Log In to post a reply to this thread.