I made a model in XSI Mod Tool 6.01. I compiled it and placed it on a map, and it was a different size then what is was supposed to look like in the mod tool. I tried rescaling it in the Mod Tool but no matter what, it always is smaller. like in this picture:
[url]http://s1017.photobucket.com/albums/af295/dog996/?action=view¤t=helpmeh.jpg[/url]
where do i put it? wherever i put it the qc file wont work, when i try to compile it does not finish compiling.
$modelname "<modelfolder>/<model>.mdl"
$model "Body" "prop_banner_reference.smd"
$lod 30
{
}
$cdmaterials "models/noesis/hd"
$hboxset "default"
$surfaceprop "plastic"
$keyvalues { prop_data { "base" "plastic.Small" } }
$illumposition -0.000 0.000 0.000
$sequence idle "prop_banner_idle" fps 30.00
$collisionmodel "prop_banner_phys.smd" {
$concave
$mass 1.0
$inertia 1.00
$damping 0.00
$rotdamping 0.00
}
I don't know much about XSI Mod Tool, but the $scale command should work if you place it at the beginning of the QC:
[code]$scale 5.0
$modelname "<modelfolder>/<model>.mdl"
$model "Body" "prop_banner_reference.smd"
$lod 30
{
}
$cdmaterials "models/noesis/hd"
$hboxset "default"
$surfaceprop "plastic"
$keyvalues { prop_data { "base" "plastic.Small" } }
$illumposition -0.000 0.000 0.000
$sequence idle "prop_banner_idle" fps 30.00
$collisionmodel "prop_banner_phys.smd" {
$concave
$mass 125.0
$inertia 1.00
$damping 0.00
$rotdamping 0.00
}[/code]
EDIT: make sure you scale the physics values as well, otherwise your prop will float around like a gigantic volleyball. I multiplied the mass by the cube of the scale, so 1 * (5 ^ 3) = 125.
[QUOTE=KIkKom3n33;17769278]where do i put it? wherever i put it the qc file wont work, when i try to compile it does not finish compiling.
[code]$lod 30
{
}
[/code]
I'm guessing thats why it wont compile, remove it.
Try this (i've removed the pointless stuff):
[code]$modelname "props/banner.mdl"
$scale 5.0
$model prop "prop_banner_reference.smd"
$cdmaterials "models/noesis/hd"
$keyvalues { prop_data { "base" "plastic.Small" } }
$sequence idle "prop_banner_idle" fps 30.00
$collisionmodel "prop_banner_phys.smd" {
$mass 125.0
$inertia 1.00
$damping 0.00
$rotdamping 0.00
}[/code]
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