[quote]"Refract"
{
"$refractamount" ".1"
"$bluramount" "1"
"$additive" "1"
"$dudvmap" "materials\solidhold\solidblock_d"
"$normalmap" "materials\solidhold\solidblock_n"
"$bumpfram" "0"
"$translucent" "1"
"$ignorez" "1"
"$forcerefract" 1
"$nofog" "1"
"$refracttinttexture" "materials\solidhold\solidblock"
}[/quote]
Just can't seem to get the texture to work.
if your trying to use it on a model you need
[code]$model 1[/code]
[QUOTE=Silver Spirit;24594530]if your trying to use it on a model you need
[code]$model 1[/code][/QUOTE]
It's a brush.
Ok whats the error? Pink and Black? Invisible?
Edit: Wait why are you asking about brushes here, isn't that a mapping thing?
[QUOTE=Silver Spirit;24594571]Ok whats the error? Pink and Black? Invisible?[/QUOTE]
It's white and gray checker boards with transparency. So sort of both.
Got a picture?
Gah, I got it working.
It was the $additive line.
ok, good to know ^^
Here's a picture from the test map:
[img]http://www.zilefile.com/files/12325_9ftqi/bp_test_turret0000.jpg[/img]
Thanks for the help. :)
cool ^^ and np :)
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