• Need help with eye textures
    7 replies, posted
this is the second time I've seen this issue and i forgot how i fixed it last time if anybody knows whats happening here, i would appreciate somebody shedding some light on this issue. here is a screenshot: [url]http://imgur.com/CgZOYhh[/url] also my .VMT file: "EyeRefract" { "$Iris" "models\notamusician\burialatsea\eyeball_l" "$AmbientOcclTexture" "models\notamusician\burialatsea\eye_ao" "$Envmap" "models\notamusician\burialatsea\eye-reflection-cubemap-" "$CorneaTexture" "models\notamusician\burialatsea\eye-cornea" "$EyeballRadius" "0.5" // Default 0.5 "$AmbientOcclColor" "[0.36 0.25 0.2]" // Default 0.33, 0.33, 0.33 "$Dilation" "0.5" // Default 0.5 "$ParallaxStrength" "0" // Default 0.25 "$CorneaBumpStrength" "1" // Default 1.0 "$halflambert" "1" "$nodecal" "1" // These effects are only available in ps.2.0b and later "$RaytraceSphere" "0" // Default 1 - Enables raytracing in the pixel shader to make the eyeball look round "$SphereTexkillCombo" "1" // Default 1 - Enables killing pixels that don't ray-intersect the sphere }
from the look of things it seems the problem resides from the incorrect values present in your qc. [code] eyeball righteye "ValveBiped.Bip01_Head1" -1.359 -2.659 64.393 "eyeball_r" 1 3 "eye-iris-brown" 0.68 eyeball lefteye "ValveBiped.Bip01_Head1" 1.666 -2.762 64.397 "eyeball_l" 1 -3 "eye-iris-brown" 0.68 [/code] Check those XYZ values also the eye attachment [code] $attachment "eyes" "ValveBiped.Bip01_Head1" 3.96 -1.47 -0.10 rotate -0 -89 -90 [/code]
that didn't do it crap
post qc and the reference mesh
sure here you go [url]https://www.mediafire.com/?hvw5gyk425jsmyb[/url] (its a bit messy)
[QUOTE=notamusician;46591739]sure here you go [url]https://www.mediafire.com/?hvw5gyk425jsmyb[/url] (its a bit messy)[/QUOTE] sorry need the reference smd too Elizabeth.smd
ok [url]https://www.mediafire.com/?i814c5i1xi914cv[/url] (the bones get f**ked up for some reason in the .smd) [editline]28th November 2014[/editline] i think its the .vmt file [url]http://i.imgur.com/PrkNvN6.jpg[/url] when I change both things here to zero it fixes the eyes "$RaytraceSphere" "0" // Default 1 - Enables raytracing in the pixel shader to make the eyeball look round "$SphereTexkillCombo" "0" // Default 1 - Enables killing pixels that don't ray-intersect the sphere [editline]28th November 2014[/editline] fixe it the model just needed to be recompiled [editline]28th November 2014[/editline] fixed it the model just needed to be exported again thanks!
fixed it the model just needed to be recompiled
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