this is the second time I've seen this issue and i forgot how i fixed it last time if anybody knows whats happening here, i would appreciate somebody shedding some light on this issue.
here is a screenshot: [url]http://imgur.com/CgZOYhh[/url]
also my .VMT file:
"EyeRefract"
{
"$Iris" "models\notamusician\burialatsea\eyeball_l"
"$AmbientOcclTexture" "models\notamusician\burialatsea\eye_ao"
"$Envmap" "models\notamusician\burialatsea\eye-reflection-cubemap-"
"$CorneaTexture" "models\notamusician\burialatsea\eye-cornea"
"$EyeballRadius" "0.5" // Default 0.5
"$AmbientOcclColor" "[0.36 0.25 0.2]" // Default 0.33, 0.33, 0.33
"$Dilation" "0.5" // Default 0.5
"$ParallaxStrength" "0" // Default 0.25
"$CorneaBumpStrength" "1" // Default 1.0
"$halflambert" "1"
"$nodecal" "1"
// These effects are only available in ps.2.0b and later
"$RaytraceSphere" "0" // Default 1 - Enables raytracing in the pixel shader to make the eyeball look round
"$SphereTexkillCombo" "1" // Default 1 - Enables killing pixels that don't ray-intersect the sphere
}
from the look of things it seems the problem resides from the incorrect values present in your qc.
[code]
eyeball righteye "ValveBiped.Bip01_Head1" -1.359 -2.659 64.393 "eyeball_r" 1 3 "eye-iris-brown" 0.68
eyeball lefteye "ValveBiped.Bip01_Head1" 1.666 -2.762 64.397 "eyeball_l" 1 -3 "eye-iris-brown" 0.68
[/code]
Check those XYZ values also the eye attachment
[code]
$attachment "eyes" "ValveBiped.Bip01_Head1" 3.96 -1.47 -0.10 rotate -0 -89 -90
[/code]
that didn't do it crap
post qc and the reference mesh
sure
here you go [url]https://www.mediafire.com/?hvw5gyk425jsmyb[/url] (its a bit messy)
[QUOTE=notamusician;46591739]sure
here you go [url]https://www.mediafire.com/?hvw5gyk425jsmyb[/url] (its a bit messy)[/QUOTE]
sorry need the reference smd too Elizabeth.smd
ok
[url]https://www.mediafire.com/?i814c5i1xi914cv[/url] (the bones get f**ked up for some reason in the .smd)
[editline]28th November 2014[/editline]
i think its the .vmt file
[url]http://i.imgur.com/PrkNvN6.jpg[/url]
when I change both things here to zero it fixes the eyes
"$RaytraceSphere" "0" // Default 1 - Enables raytracing in the pixel shader to make the eyeball look round
"$SphereTexkillCombo" "0" // Default 1 - Enables killing pixels that don't ray-intersect the sphere
[editline]28th November 2014[/editline]
fixe it the model just needed to be recompiled
[editline]28th November 2014[/editline]
fixed it the model just needed to be exported again thanks!
fixed it the model just needed to be recompiled
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