Alright. I have a model in 3ds max just waiting to be made into an MDL.
I am using this SMD export plugin:
[url]http://www.wunderboy.org/3dapps.php#max_smd[/url]
I successfully export into an SMD. I create the QC file:
[code]$cd "C:\Users\Smoot\Desktop\Ships\abby"
$modelname "smoot\abby.mdl"
$cdmaterials "smoot\"
$scale 1
$surfaceprop "metal"
$sequence idle "abby.smd" fps 1
$collisionmodel "abby.smd" {
$mass 100.0
$inertia 1.00
$damping 0.00
$rotdamping 0.00
}[/code]
I compile it using GUIStudioMDL and it says it was successful.
Going in-game it spawns as the green ring effect marker:
[IMG]http://i37.tinypic.com/k508zp.jpg[/IMG]
Any help?
make sure you skinned your object to a bone.
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