• Exporting SMD's From 3ds Max And Compiling
    1 replies, posted
Alright. I have a model in 3ds max just waiting to be made into an MDL. I am using this SMD export plugin: [url]http://www.wunderboy.org/3dapps.php#max_smd[/url] I successfully export into an SMD. I create the QC file: [code]$cd "C:\Users\Smoot\Desktop\Ships\abby" $modelname "smoot\abby.mdl" $cdmaterials "smoot\" $scale 1 $surfaceprop "metal" $sequence idle "abby.smd" fps 1 $collisionmodel "abby.smd" { $mass 100.0 $inertia 1.00 $damping 0.00 $rotdamping 0.00 }[/code] I compile it using GUIStudioMDL and it says it was successful. Going in-game it spawns as the green ring effect marker: [IMG]http://i37.tinypic.com/k508zp.jpg[/IMG] Any help?
make sure you skinned your object to a bone.
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