• Missing material on faces?
    2 replies, posted
I couldn't find the quick question thread, not sure if that's still being used. Any idea why these few faces are missing the material, I've made sure the normals are the correct way round. And the faces are on the UV map. It shows fine within Blender, just not in Source. [URL="http://postimg.org/image/54zo370ux/"][IMG]http://s20.postimg.org/54zo370ux/2014_12_07_00001.jpg[/IMG][/URL]
is the UV space in 0,1 and how are the clamps set? Since it looks like the texture map is getting stretched out.
Ok, I figured out what the problem was. I had a different material assigned to that face.
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