Hello, I have extracted a gear from ROBLOX (Sorry for playing that) and it came with MTL, OBJ, and PNG files in the folder I set it to. I would like these files to go into an MDL file and QD files to go into Source Filmmaker. Heres a link to download a zip file with my extracted model: [URL="http://download1346.mediafire.com/h3bkiigdfzgg/vu0aw691pe84wac/Glider.zip"]http://download1346.mediafire.com/h3bkiigdfzgg/vu0aw691pe84wac/Glider.zip[/URL]
I need this for a project I'm working on with SFM.
Just import the obj into blender, give it a material, export it as SMD, use a simple .qc to compile it, and convert the PNG to a VTF and use a generic VMT for it. All in all, a 5-10 minute job. Here're some things to get you started:
Generic VMT:
[CODE]
"VertexLitGeneric"
{
"$basetexture" "models/test/test" (this should be materials/path/to/your/vtf.vtf but without the file extention or the "materials/")
}
[/CODE]
Basic QC:
[CODE]
$modelname "your/model/path.mdl" (here, make sure to include .mdl at the end. Don't include "models/")
$model "Model" "smdname.smd"
$cdmaterials "models/test/test" (this should be materials/path/to/your/vmt.vmt but without the file extention or the "materials/")
$sequence "idle" "smdname.smd" {
fps 1
}
[/CODE]
Paint.NET VTF tools: [url]http://nemesis.thewavelength.net/index.php?p=50[/url]
Paint.NET: [url]http://getpaint.net/[/url]
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