• Translocator from UT99
    4 replies, posted
I have recently started working on a SWEP that would be a recreation of the Translocator from Unreal Tournament. Unfortunately I need someone who is willing to rip some models from the game. Including: -Both world models for the Translocator -The view model for the Translocator and all of the original animations -The disc that is fired from the Translocator If anyone is willing to do this, please let me know. References: [img]http://liandri.beyondunreal.com/w/images/Trans-ut.jpg[/img]
Support. Just support. We need more stuff from Unreal Tournament.
[QUOTE=PyrO_o;35274118]Support. Just support. We need more stuff from Unreal Tournament.[/QUOTE] Agreed.
Got problems with extracting form UT archives. Models have strange file format - *.*_a.3d and *.*_d.3d (this is VertMesh file format) For example, Translocator - Trans3loc_a.3d and Trans3loc_d.3d Milkshape can read 'em. Gotta find out how port them later on extract from UT2004. Or i need help about converting that files, and who knows and have skills about old Unreal Engine ports.
[QUOTE=PyrO_o;35287176]Got problems with extracting form UT archives. Models have strange file format - *.*_a.3d and *.*_d.3d (this is VertMesh file format) For example, Translocator - Trans3loc_a.3d and Trans3loc_d.3d Milkshape can read 'em. Gotta find out how port them later on extract from UT2004. Or i need help about converting that files, and who knows and have skills about old Unreal Engine ports.[/QUOTE] That's weird because I've heard its relatively easy to rip models from older games like Quake and Half-Life, that and I've seen people extract models from Unreal Tournament 3. Why isn't it working now?
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