I have recently started working on a SWEP that would be a recreation of the Translocator from Unreal Tournament. Unfortunately I need someone who is willing to rip some models from the game. Including:
-Both world models for the Translocator
-The view model for the Translocator and all of the original animations
-The disc that is fired from the Translocator
If anyone is willing to do this, please let me know.
References:
[img]http://liandri.beyondunreal.com/w/images/Trans-ut.jpg[/img]
Support. Just support. We need more stuff from Unreal Tournament.
[QUOTE=PyrO_o;35274118]Support. Just support. We need more stuff from Unreal Tournament.[/QUOTE]
Agreed.
Got problems with extracting form UT archives.
Models have strange file format - *.*_a.3d and *.*_d.3d (this is VertMesh file format)
For example, Translocator - Trans3loc_a.3d and Trans3loc_d.3d
Milkshape can read 'em.
Gotta find out how port them later on extract from UT2004.
Or i need help about converting that files, and who knows and have skills about old Unreal Engine ports.
[QUOTE=PyrO_o;35287176]Got problems with extracting form UT archives.
Models have strange file format - *.*_a.3d and *.*_d.3d (this is VertMesh file format)
For example, Translocator - Trans3loc_a.3d and Trans3loc_d.3d
Milkshape can read 'em.
Gotta find out how port them later on extract from UT2004.
Or i need help about converting that files, and who knows and have skills about old Unreal Engine ports.[/QUOTE]
That's weird because I've heard its relatively easy to rip models from older games like Quake and Half-Life, that and I've seen people extract models from Unreal Tournament 3. Why isn't it working now?
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