hiya, i need a little help.
[img]http://i47.servimg.com/u/f47/11/87/91/70/wunder10.png[/img]
you see those three little glass tubes on the left side of that wonderwaffe?
is it possible for me to put a sprite in those? they're supposed to show that they're full of electricity, like glowing light bulbs.
any help with this?
You need to make the sprite into a particle and then add it via keyvalues to an attachment.
Example
[code]
$attachment "L-glow" "bip01 head" 1.222 -3.463 68.606 absolute
$attachment "R-glow" "bip01 head" -1.222 -3.463 68.606 absolute
$keyvalues
{
particles
{
effect
{
name "vort_hand_glow"
attachment_type "follow_attachment"
attachment_point "l-glow"
}
effect
{
name "vort_hand_glow"
attachment_type "follow_attachment"
attachment_point "r-glow"
}
}
}
[/code]
ah, thank. nice of you to help me out.
i'll provide the results tomorrow morning, when i have more time.
[QUOTE=LilRobot;35367208]ah, thank. nice of you to help me out.
i'll provide the results tomorrow morning, when i have more time.[/QUOTE]
Just a quick fast warning - particles do not show up in HLMV
thanks.
although a quick question, is it possible to make a particle appear only when a certain animation is played?
Is it possible? - Yes
Do I know how - no
I'd probably try to figure out how some vortigaunt scene animations are set up. Might give some clues.
while everything you've told me so far has worked, why does the particle move out of it's location in the viewmodel when i move? o:
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