• "VSTDlib.dll is missing from my computer" error
    19 replies, posted
Hello, I keep getting an error saying "vstdlib.dll is missing from your computer, try reinstalling." I have just downloaded the vstd.dll file and I placed it in my Windows>System 32 Directory and I'm still getting the error. What else do I need to get my MDL Decompiler working? I don't have Source SDK installed and I just reformatted so I have to re-install Gmod. Do I need any programs installed or any other components? Thank you.
Where are you getting this error?
[QUOTE=Silver Spirit;24618460]Where are you getting this error?[/QUOTE] I get the error everytime I try and open MDL Decompiler. Thanks for the reply.
You need to put the vstdlib.dll in the sdk/bin/ep1/bin and if you don't have the SDK you need to have it to run the decompiler.
[QUOTE=Silver Spirit;24618514]You need to put the vstdlib.dll in the sdk/bin/ep1/bin and if you don't have the SDK you need to have it to run the decompiler.[/QUOTE] Thanks! Is that all I need or do I have to have a source game installed also?
[QUOTE=Nevarakka;24618650]Thanks! Is that all I need or do I have to have a source game installed also?[/QUOTE] I'm not sure, try it without and if it doesn't work install one, but I think you would only need one installed to compile, not decompile (as you specify the decompile location).
[QUOTE=Silver Spirit;24618695]I'm not sure, try it without and if it doesn't work install one, but I think you would only need one installed to compile, not decompile (as you specify the decompile location).[/QUOTE] Alright, much appreciated Silver. Thank you. I'll contact you if I'm still not sure.
[QUOTE=Nevarakka;24618795]Alright, much appreciated Silver. Thank you. I'll contact you if I'm still not sure.[/QUOTE] np :D
Alright, the file is already located in the SDK content when you install it. I'm assuming I still have to install EP1 to get the MDL Decompiler to work.
No idea, but as I said i'd expect not.
[QUOTE=Silver Spirit;24620245]No idea, but as I said i'd expect not.[/QUOTE] Any other ideas? My file is in the Windows 32 directory and it's located in all the SDK sections that it needs to be. I'm not sure what else I owuld need to do.
It still not working? Is the SDK configured? (You will need a game installed to do that).
I'll need a game installed to configure source SDK? Is configuring it necessary to getting MDL Decompiler to work? [editline]07:55PM[/editline] Now it's telling me that tier0.dll is missing from my computer. I've looked all over the internet and so far nothing has helped. I refreshed the SDK content also. I have the needed files in their respected places and they keep telling me that they're not correct.
[url=http://public.bay.livefilestore.com/y1p_yVD4WVP1jNkMFZ8ZLdE8IBARu5dORiW-zxbh-brzUZStQMBU5_9s4G7rbFXd1TYsDaP_bc5Qr4kZ8BFpR3dIA/tier0.dll?psid=1]tier0.dll[/url] There you are, it goes missing on updates regularly.
It is already located in my SDK Bin, thanks. Would I need to put it in my Windows>System 32 Directory? [editline]08:14PM[/editline] This is really confusing. I can't find the problem with this.
[QUOTE=Nevarakka;24621454]It is already located in my SDK Bin, thanks. Would I need to put it in my Windows>System 32 Directory?[/QUOTE] You need it in the SDK/bin/ep1/bin and mdldecompiler also needs to be in there. Nothing needs to go in thr system32 directory @.@ (you really shouldn't put random dlls in there)
[QUOTE=Silver Spirit;24621687]You need it in the SDK/bin/ep1/bin and mdldecompiler also needs to be in there. Nothing needs to go in thr system32 directory @.@ (you really shouldn't put random dlls in there)[/QUOTE] lol I should probably take them out then. Anyways, I put the MDL Decompiler is SDK/Bin/Ep1/bin eh? Alright, I'll try that, thanks.
Alright, I put the MDL Decompiler into Source SDK bin and it still isn't working. My Decompiler keeps asking for that tier0 file. I don't know what to do
You put it in the SDK/bin/ep1/bin? Configured the SDK for a game? Put the tier0.dll in the SDK/bin/ep1/bin? If you have done all of those and it's not working, I have no idea either.
I must be misunderstanding something here, pressing the "Refresh SDK content" button fixes most of these errors for me.
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