• Vindictus Playermodel Help
    8 replies, posted
Thanks to [URL="http://facepunch.com/threads/1057140"]http://facepunch.com/threads/1057140[/URL] I've been able to port a model from Vindictus. However I want to go a step further and create a playermodel from the model I ported. I eventually discovered it was going to be a lot of work when I discovered it was rigged to a modified biped. [Using Blender] [IMG]http://i1237.photobucket.com/albums/ff464/Kio3360/Screen1.png[/IMG] [Model on its original rig] [IMG]http://i1237.photobucket.com/albums/ff464/Kio3360/screen2.png[/IMG] [Model with "female_01_reference" bone structure shown] What I want to know is, could I modify the original rig to work with the default animations? If not then, could I disconnect the "female reference" skeleton from its original mesh, change the bone positions, attach it to the Vindictus mesh, and then weightmap it? Regarding that method, would I be able to copy all the weightmapping from the reference and paste it on the vindictus mesh? Perhaps the best decision here is to simply ask for guidance from someone who knows this kind of thing.
bump
When I looked at it, the vindictus biped was too different to standard ones to be able to easily transfer them. You can just try it with throwing in the standard includes. But because the biped isn't just scaled it's gonna mess up the models.
So I need to scale down the mesh to the size of the other playermodels? I've also been looking around for a tutorial on properly rigging one to no avail.
[B]-Update-[/B] Upon discovering the XSI Mod Tool and the Valve rigging tutorial for it, I thought I'd give it a shot. Result being- [IMG]http://i1237.photobucket.com/albums/ff464/Kio3360/progress.png[/IMG] I was able to use the weightmaps that the models already had on them so that helped on that bit. It moves around properly via rotating the floating orbs. What I ask now is, what next? The tutorial stops here and it was designed for a single mesh where I have multiple.
[Bump] 'Cmon, you guys always tell people to learn, but it's hard when there is no one learn from!
Multiple and single meshes are the same thing. When you export to an SMD the whole thing gets combined into one model.
[QUOTE=wraithcat;35367202]Multiple and single meshes are the same thing. When you export to an SMD the whole thing gets combined into one model.[/QUOTE] Odd... When I export from XSI and import into blender, the only thing that shows is the under armor, the skeleton ends up being a mess too. Would that also mean I need to go through UV mapping it too? When exported and compiled, as viewed in HLMV. [IMG]http://i1237.photobucket.com/albums/ff464/Kio3360/-wonderful-creature.png[/IMG] (a rather ~wonderful~ creature I might say.) Wonder what went wrong.
Bump, any ideas guys?
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