I recently managed to port a model from WoW with its skeleton, but once I started up SFM and looked at the model, it was checkered black and blue, as if the texture was missing.
[T]http://puu.sh/dAXxm/aaf40a7ab1.jpg[/T]
But when looking into the folder the textures are located in, everything seems 100% fine.
[T]http://puu.sh/dAXAW/33ff3bb83b.png[/T]
I'd be grateful if there was a way to fix that.
Put them in usermod instead of HL2.
[T]http://puu.sh/dAXJ2/f7c4612ad5.jpg[/T] That didn't seem to work.
Well then perform the standard checks. Does the location match the $cdmaterials path? Do the names in the SMD match the names of the VMTs? Does the $basetexture path match the VTF name and location?
It turns out the $basetexture bath for the body was wrong, so I fixed it. Alas, still no avail. The model's still textureless.
Well, it can only be one of those three things. Post your QC and SMD.
[URL=https://www.dropbox.com/sh/olsrw7ybj4dmzdy/AABGDTSmpzwOoTuO-Zpd6jVLa?dl=0]This[/URL] is the link to the folder with the necessary files.
Okay, there are [I]so[/I] many things wrong with your QC and VMT, but first of all:
[CODE]"$basetexture" "rc/garrosh/GARROSH2ARMOR"[/CODE]
Your VMT is looking in "materials/rc/garrosh/", but your VTF is in "materials/models/garrosh/".
That fixed it! Thanks for the help, Joe.
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