• Mass Effect 3 - Ashley Williams
    25 replies, posted
[release] [tab]Title:[/tab] Ashley Williams [tab]Description:[/tab] Ashley Williams ported from ME3, comes in two models (casual and armor) with bodygrouped omni-tool, omni-blade, helmet and mask. [tab]Credits:[/tab] [b]Norpo[/b] - porting, [b]DPFilms[/b] - improving shading and textures. [tab]Download:[/tab] [url]http://dl.dropbox.com/u/28638338/Ashley.rar[/url] [B]Images:[/B] [img_thumb]http://dl.dropbox.com/u/28638338/02as.jpg[/img_thumb] [img_thumb]http://dl.dropbox.com/u/28638338/03as.jpg[/img_thumb][img_thumb]http://dl.dropbox.com/u/28638338/01as.jpg[/img_thumb] [/release] Huge thanks to [b]bloocobalt[/b] for the trick about hair transperancy.
Awesome! Nice work Norpo.
[IMG_thumb]http://dl.dropbox.com/u/28638338/03as.jpg[/IMG_thumb] My dreams shall be haunted forever.
Many Thanks
Yay :D Ashley is finally in gmod! :)
Excellent.
[QUOTE=lonefirewarrior;35360733][IMG_thumb]http://dl.dropbox.com/u/28638338/03as.jpg[/IMG_thumb] My dreams shall be haunted forever.[/QUOTE] Same 'ere. But still, this is going to be a nice model to play around with.
not working for me...models are there, but are purple and black. I'm kind of new to all this, so its probably my fault. could anyone be kind enough to tell me exactly where to put the folders? haha
Very nice models of Ashley. :smile:
I hated Ashley in ME3, glad I [sp]killed her in ME1.[/sp]
I continued her romance, hopefully until I get every shit done in ME2, and try hard to import the save in ME3.
Dayum! Nice work! Now... For my ultimate bro. The Mass Effect 3 version of Kaidan! <3 Anyways, amazing work on this. The quality is just... Damn.
Yay! Now I can nuke her whenever I want, as many times as I want.
So I was browsing the materials folder and found this. [URL=http://cubeupload.com/im/J2puaO.png][IMG]http://i.cubeupload.com/J2puaO.png[/IMG][/URL]
nice
Mind if I use this in a hack? Idea: Hack on ME1\2 style hair, armor and casual alliance clothing as a bodygroups.
This pleases me. Excellent release. Thanks:smile:
cool release, but the omni tool seem to be rotated the wrong way, the small circle is the one you manipulate
YES! . YES !! Mr. Bison approves. And so do i. Wery well done. :dance: [editline]31st March 2012[/editline] [QUOTE=Minimole;35364352]So I was browsing the materials folder and found this. [URL=http://cubeupload.com/im/J2puaO.png][IMG]http://i.cubeupload.com/J2puaO.png[/IMG][/URL][/QUOTE] *insert evil laugh here*
Compare Ashley from ME1 and Ashley from ME3. If you love plastic gals, you'll love the ME3 version. She looked more natural in ME1.
[QUOTE=Minimole;35364352]So I was browsing the materials folder and found this. [URL=http://cubeupload.com/im/J2puaO.png][IMG]http://i.cubeupload.com/J2puaO.png[/IMG][/URL][/QUOTE] I wanted to port naked version too, but compiler just doesn't want to do it. Whatever I did it says "ERROR: 'EXCEPTION_ACCESS_VIOLATION' (assert: 1)" [quote]not working for me...models are there, but are purple and black. I'm kind of new to all this, so its probably my fault. could anyone be kind enough to tell me exactly where to put the folders? haha[/quote] When you unzipped pack you should put "Mass Effect 3" folder into "addons". [quote]Mind if I use this in a hack?[/quote] Sure. [quote]cool release, but the omni tool seem to be rotated the wrong way, the small circle is the one you manipulate[/quote] Oh, I'll fix it.
Very cool, i waited for it yearningly, thanks a lot.:dance: @Norpo: My guess is, that the developers use the same mesh for all nude bodies. Maybe the UV of Ashleys lingerie could fit, let´s say Liara´s nude mesh too?
[QUOTE=Norpo;35367489]I wanted to port naked version too, but compiler just doesn't want to do it. Whatever I did it says "ERROR: 'EXCEPTION_[b]ACCESS_VIOLATION[/b]' (assert: 1)" [/QUOTE] :quagmire: on a serious note :(
[QUOTE=Norpo;35367489]I wanted to port naked version too, but compiler just doesn't want to do it. Whatever I did it says "ERROR: 'EXCEPTION_ACCESS_VIOLATION' (assert: 1)"[/QUOTE] Just send the files to someone else, maybe they'll be able to compile the model, or at least fix some fuck-up that's generating the EXCEPTION_ACCESS_VIOLATION error.
OH GOD! IT's...IT'S GREAT!!! I LUV YOU FOR THIS!!! <3
[QUOTE=Ussaff;35364710]nice[/QUOTE] Your avatar explains my reaction :P Nice model! :D
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