How hard would it be to extract the multiplayer models from Goldeneye 007 and rig them up as player models in Sven Co-Op, or as ragdolls in GMod? I'm considering getting into modelmaking and this would seem like a simple way to get some experience with rigging.
It's already been done: [url]http://www.garrysmod.org/downloads/?a=view&id=22617[/url]
Not GE:S, i mean the (Somewhat funny-looking) [URL="http://www.goldeneyeforever.com/goldeneye_multiplayer_characters.php"]Classic N64 Characters[/URL].
Somewhere in between fairly easy and very frustrating. There's ripping plugins for Project 64, so ripping the models shouldn't be too difficult depending on if you can find the plugin. I fear the hard part here is putting together the model and applying the textures properly. Last time I ripped something from a N64 game, it was very sloppy, at a weird angle, holes in a few places etc. and textures were an extreme pain in the ass to apply, as old games usually used about 8 or 9 textures per character.
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