I have one model that have long hair. I wanted to make those hair to be attached to jigglebone. But, it turns out on few anims hair goes through main body.
So, this makes question: is there some way to make hair stop on body and not get through it? Chestburting hair, while funny, isn't really needed.
It's possible to constrain the angles the jigglebone can move.
[url=http://developer.valvesoftware.com/wiki/Jigglebone#Angular_constraints]More about angular constraints on the Valve wiki[/url].
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