I want to port knives from CS:GO to Gmod. I could only find models and default materials for knives. I am messing with references meshes and animations ATM. The only things I need are skins.
So, where can I find skins for weapons (and including for knives)?
This is the issue.
Most of the weapons do not come with seperate textures. The skins are just a pattern that are then recolored and positioned all via code. You can't just simply overlay them as they're placed with some complex algorithms that I am yet able to mimic.
However the FEW skins that come as seperate textures are in the "materials\models\weapons\customization\paints\custom" folder
Maybe ask a porter on CSS.GB, there is a guy who has been uploading re-animations of CSGO weapons and their textures.
You could try [url="http://www.deep-shadows.com/hax/3DRipperDX.htm"]3dRipperDX[/url] since it will probably get the textures as a whole thing and not separate maps, but I'm not sure if VAC will be triggered, so it might be risky.
No need for 3DRipper, just open up the vpk files and get the texture out of it.
You need GCFScape and you open "pak01_dir.vpk" at this path "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Global Offensive\csgo"
When you have opened it, you go to "materials/models/weapons/customnization/paint"
In that folder you should find all textures/skins
Hope it helped
[QUOTE=KoenLeung;46834527]When you have opened it, you go to "materials/models/weapons/customnization/paint"
In that folder you should find all textures/skins[/QUOTE]
Thank you!
[QUOTE=ITGeist;46833058]No need for 3DRipper, just open up the vpk files and get the texture out of it.[/QUOTE]
I suggested 3DRipper because some skins are done procedurally using some coding inside CSGO, which isn't simple as just getting the diffuse map and replacing the original one.
Sure, you can open the VPKs and get the textures from weapons with custom paint type, but for the others that are done via coding and applying masks, you would need to know how to reproduce that.
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