• Textures are showing through eachother.
    1 replies, posted
[img]http://img593.imageshack.us/img593/2866/ronjeremy1.png[/img] [img]http://img818.imageshack.us/img818/3072/ronjeremy2.png[/img] I have FINALLY figured out how to work transparent textures on models, but I am now experiencing a weird visibility conflict with this stupid test model. I'm not sure if it has to do with my QC or my VMT, but you guys can check it out and tell me what you think. [code]$modelname "mymodels\crap_toilet.mdl" $scale 8.00 $staticprop $cdmaterials "models/mymodels" $body "Body" "crap_toilet.smd" $sequence "Idle" "C:\Program Files\Steam\steamapps\supa_tails_chao\half-life 2 episode two\ep2\models\mymodels\crap_toilet.smd" fps 30 ACT_IDLE 1 $surfaceprop "metal" $collisionmodel "C:\Program Files\Steam\steamapps\supa_tails_chao\half-life 2 episode two\ep2\models\mymodels\crap_toilet.smd"[/code] [code]"VertexLitGeneric" { "$baseTexture" "models\mymodels/crap_toilet" "$model" 1 "$translucent" 1 }[/code]
Does anyone know what the problem is? Is it due to the geometry itself or is it just a texture issue?
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