• Pistol Thingy WIP
    8 replies, posted
FIRST MODEL WARNING !!! Hey, This is a pistol i'm working on ( i think it is a pistol ) and i would like to know what you guys think. Scrap it or continue? The current texture is just a template so i can make a real texture that doesn't suck and the pistol is very low poly. [URL=http://img267.imageshack.us/i/pistolwip.jpg/][IMG]http://img267.imageshack.us/img267/783/pistolwip.th.jpg[/IMG][/URL] Since my first model wasn't that good i decided to make a new one, Sledgehammer. Please tell me what you think and what the heck i should do next :P [URL=http://img213.imageshack.us/i/sledgehammer.jpg/][IMG]http://img213.imageshack.us/img213/2346/sledgehammer.th.jpg[/IMG][/URL]
You should continue. Just try to keep adding more detail to get some experience on that. I mean that thing looks like it's about 60 polys. [editline]05:50PM[/editline] Oh yeah and welcome to modeling :D
The sledgehammer looks great! It's always good to start out with small models before going on to larger ones.
All that's missing is a slight bump on the end of the sledge so the wooden part go through, and stops at the same plane that the steel part in a surrealistic super surgery precise way. Besides that, those models look great, atleast better than what I can do.
Pistol needs a little work, but that is the best sledgehammer I've ever seen! Nice texture!
Thanks for the replies, so ... What should i model next? :D
The pistol makes me remember the enforcer from Unreal Tournament.
[QUOTE=Santz;18115199]The pistol makes me remember the enforcer from Unreal Tournament.[/QUOTE] Does a bit yea
I want to get the sledgehammer ingame as a weapon but i have no idea how to do that, someone who knows a good tutorial? Im using blender and i know how to compile it to a physics prop but no idea on how to animate it
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