• Blender - Aligning bone axes to match Valve biped
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Hi! I found a way to export Sims 3 animations to SFM using some tools including the Blender Source plugins. However the problem are the axes of the bones. This is what the SMD animation in Blender looks like: [img]http://i.imgur.com/NHcC31N.jpg[/img] And the DMX animation in SFM: [img]http://i.imgur.com/sh4tel2.jpg[/img] As can be seen, most axes are wrong. Is there a way to quickly align the bone's axes in Blender to match the Valve biped (quickly, because there are hundreds of animations to convert)? If not, what else could I do? Editing the TF2 characters to match the Sims 3 skeleton? I don't want to waste these potential resources. Thank you in advance! :smile:
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