• Models have gray / faded textures when rendering in 3DS max
    2 replies, posted
-EDIT: Solved. For everyone wondering about how to solve this; convert TGA to another format-
Load the model material (m, use pippet on model with applied texture) and go into the diffuse texture and set image alpha to none. Should probably fix it.
Sorry for the [massive] bump, but I have this problem now again. And I don't remember how I fixed it. But it wasn't by turning off the alpha. EDIT: Woo, just remembered!
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