I know there is already BF2142 Infantry Ragdolls in GMOD, but they are hard to pose and the fingerposing on them suck.
Here is some improvements I suggest:
Improved Finger Posing(Being able to pose each finger individually would be nice)
Bodygroup: Being able to choose the Kit Backpacks the ragdoll has(Recon,Assault,Engineer, and Support)
Skins: Being able to choose the different Camoflagues
Improved Body Posing: Make the ragdoll more flexible and easier to pose(Like in DMgaina's Ragdoll)
Headhacks: For Comic and Machinima Makers who want to do a comic or video with these and want to show the characters without their helmets on.
Helmets as seperate models
Link: To the Current Bf2142 Infantry Ragdolls:
[url]http://www.garrysmod.org/downloads/?a=view&id=56923[/url]
References:
[media]http://www.battlefield.ea.com/battlefield/bf2142/images/screenshots/BF2142NSpcSCRNwwINFANTRY.jpg[/media]
[media]http://www.battlefield.ea.com/battlefield/bf2142/images/screenshots/BF2142NSpcSCRNwwINFANTRY2.jpg[/media]
[media]http://www.foofire.com/pcgames/wgs/bf2142/gfxmm/soldier_classes.jpg[/media]
[media]http://www.fileshack.com/images/finclude/images/BF2142NSpcSCRNwwBOP1.jpg[/media]
[media]http://www.tkrutgers.net/bf2142/PublishingImages/bf2142-art1.jpg[/media]
[media]http://darkzero.co.uk/img/screenshot/battlefield2142-scrn1.jpg[/media]
[media]http://guides.gamepressure.com/battlefield2142northernstrike/gfx/gallery/large/Screenshots/screen2_large.jpg[/media]
[media]http://www.shacknews.com/shack_images/sshots/bf2142/featured_032206_bf2142_2.jpg[/media]
Yeah, we got the weapons and the vehicles(all thanks to dtmech). Now we just need the badass ragdolls to go along with them!!!!!!!!!!!!!!!!!!!!!!!!!!
Really if someone could rig them better thats all we would need.. they don't really need faceposing as the ported ones only have the masks and someone could add finger posing
The backpacks and kit specifics would be trickier to do.. and the headhacks would be a bit strange in my opinion but I guess I can see it being useful
thelaughingcheese can port from 2142.. I have asked him about how to get the required textures for the alternate skins... but uhh.. he never really gave me instructions
It sounds like all your asking is for the joint constrains to be tweaked a bit so they are a bit more flexible, anyone with a working decompiler, HLMV or a modelling program and alot of time could do that ^^
Finger rigging is slightly harder but not for anyone who can rig.
The bodygroups, skins and headhacking would be alot of work though.
Well for right now, Rerigged versions of the already released ones would be fine.
[QUOTE=Bbarnes005;18241359]Well for right now, Rerigged versions of the already released ones would be fine.[/QUOTE]
As I just said, what your asking requires no re-rigging at all ^^ (appart from the fingers if they forgot to position the bones right)
[QUOTE=Silver Spirit;18241480]As I just said, what your asking requires no re-rigging at all ^^ (appart from the fingers if they forgot to position the bones right)[/QUOTE]
But it does.. because the bones are horrible on these models
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