So,
I have downloaded a pack with survivors and weapons from Left 4 Dead BUT....yeah but...The weapons models appear like they have been dipped in some super-reflective-varnish =/ any way to get rid of it?
Thanks.
Pics?
Remove the $phongboost lines in the VMTs
Just $phongboost? There is a nuber 1 before it should I just leave it or delete as well?
[QUOTE=EpicWolf;18286400]Just $phongboost? There is a nuber 1 before it should I just leave it or delete as well?[/QUOTE]
Leave any numbers before it, any numbers on the same line can be deleted but don't have to be (would be weird to leave them though).
Ok,thanks Silver.
[QUOTE=EpicWolf;18286529]Ok,thanks Silver.[/QUOTE]
np :) it work?
It didn't help still =/ Look:
[url]http://img35.imageshack.us/img35/560/gmconstruct0099.jpg[/url]
[url]http://img23.imageshack.us/img23/7841/gmconstruct0100.jpg[/url]
[url]http://img4.imageshack.us/img4/1686/gmconstruct0102j.jpg[/url]
[url]http://img23.imageshack.us/img23/1865/gmconstruct0103c.jpg[/url]
Sorry,I don't know how do I make them into media tags here yet ._.'
EDIT:Its like -i get REALLY close to them-they look kinda fine,
I get further way-silver varnish =/
Any other ideas?
Post the VMT for one of them in [noparse][code][/code][/noparse] tags.
And for future reference you put images in with [noparse][img][/img][/noparse] tags (but links are fine also and much less space consuming :P not a fan of media tags myself).
Though that looks suspiciously like something to do with the lightwarp but posting the VMT will let me know exactly what effects are being applied.
[code]VertexLitGeneric
{
$baseTexture "models\w_models\Sniper/W_Sniper_Reference"
$bumpmap "effects/flat_normal"
$phong 1
1
$phongexponent 30
$phongfresnelranges "[10 10 30]"
$BASEMAPLUMINANCEPHONGMASK 1
}[/code] Here,after I have took away the $phongboost away
And about media tags-I thought they are different on FB but i was wrong :3 Thx ;)
Try this:
[code]VertexLitGeneric
{
$baseTexture "models\w_models\Sniper/W_Sniper_Reference"
$bumpmap "effects/flat_normal"
$phong 1
$phongexponent 30
$phongfresnelranges "[10 10 30]"
}[/code]
And if that does't work remove anything with "phong" in it.
Lols,that's like mst of it xD It won't fuck u the models right?
[QUOTE=EpicWolf;18287198]Lols,that's like mst of it xD It won't fuck u the models right?[/QUOTE]
Nope, all you need is the base texture for the coloured bit, the bumpmap for the detailing, the rest is just lighting effects.
Thing is i'm guessing removing that basemapilluminate thingy will slove it as I don't remember seeing that before :S
KK,I'll do as you say Silvah ;) lols,wish me luck xD
[code] $phongfresnelranges "[10 10 30]"[/code]
Wow. That's a fuck ton of phong right there. You're multiplying your phong by 10, 10, and 30 here. I don't see why you'd ever need that much.
It ws like his when I downloaded it.Should I change it?And if yes then to what value? Cos it's still the same >_<
Change them all to 1, as from what Opeth is saying is it's intensifying the phong amount by rediculous values, so reducing them to 1 should hopefully fix it.
Also thanks Opeth, as I had no idea what that line did ^^
Actually, the phong typically sits around [.1 .5 1], but mess around with it and make sure the smallest values go the furthest left. This is basically telling the renderer how much to multiply the phong depending on the angle to the camera. First value is straight towards the camera, last is perpendicular to the camera.
It's lacking the phong mask too, so it's just applying the high phong to the entire model.
[QUOTE=EpicWolf;18286950]It didn't help still =/ Look:
[url]http://img35.imageshack.us/img35/560/gmconstruct0099.jpg[/url]
[url]http://img23.imageshack.us/img23/7841/gmconstruct0100.jpg[/url]
[url]http://img4.imageshack.us/img4/1686/gmconstruct0102j.jpg[/url]
[url]http://img23.imageshack.us/img23/1865/gmconstruct0103c.jpg[/url]
Sorry,I don't know how do I make them into media tags here yet ._.'
EDIT:Its like -i get REALLY close to them-they look kinda fine,
I get further way-silver varnish =/
Any other ideas?[/QUOTE]
That is very weird.
(also when posting images do this:
[img] link.[/img]
it will look like this
[img]http://img23.imageshack.us/img23/1865/gmconstruct0103c.jpg[/img]
Ok,thanks for help people,I'll let y'all know if it helped.Thanks again ;)
BTW,Dukov,these are just images,and I meant MEDIA TAGS :P
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