• collision problem?
    13 replies, posted
ok so i finally imported my 3d model into gmod [URL=http://img190.imageshack.us/i/gmodb.png/][IMG]http://img190.imageshack.us/img190/4762/gmodb.png[/IMG][/URL] [URL=http://img543.imageshack.us/i/gmflatgrass0000.jpg/][IMG]http://img543.imageshack.us/img543/144/gmflatgrass0000.jpg[/IMG][/URL] [URL=http://img836.imageshack.us/i/gmflatgrass0001l.jpg/][IMG]http://img836.imageshack.us/img836/7070/gmflatgrass0001l.jpg[/IMG][/URL] [URL=http://img827.imageshack.us/i/gmflatgrass0002s.jpg/][IMG]http://img827.imageshack.us/img827/5742/gmflatgrass0002s.jpg[/IMG][/URL] Now here is how its supposed to look: [URL=http://img832.imageshack.us/i/greeter5.png/][IMG]http://img832.imageshack.us/img832/3863/greeter5.png[/IMG][/URL] [URL=http://img213.imageshack.us/i/greeter.png/][IMG]http://img213.imageshack.us/img213/7046/greeter.png[/IMG][/URL] As you can see Its suppose to have a wheel/mouth etc. could this be a collision problem? this is my first ever model i compiled for gmod!
it's not a collision problem, it looks like you didn't include the parts, [del]or you rigged it improperly.[/del] I'm sure you're not trying to rig it though.
[QUOTE=Naelstrom;25214044]it's not a collision problem, it looks like you didn't include the parts, [del]or you rigged it improperly.[/del] I'm sure you're not trying to rig it though.[/QUOTE] Yeah I Resolve this problem by attaching all parts together and remaking the collision with boxes, but i ended with a new problem when compiling :( Loaded QC file - "C:\Program Files\Steam\steamapps\MY NAME\garrysmod\garrysmod\models\DRAGONSmodels\Greeter\Greeter.qc" Created command line: "C:\Program Files\Steam\steamapps\USER\sourcesdk\bin\ep1\bin\studiomdl.exe" -game "C:\Program Files\Steam\steamapps\USER\garrysmod\garrysmod" -notxbox "C:\Program Files\Steam\steamapps\USER\garrysmod\garrysmod\models\DRAGONSmodels\Greeter\Greeter.qc" qdir: "c:\program files\steam\steamapps\USER\garrysmod\garrysmod\models\dragonsmodels\greeter\" gamedir: "C:\Program Files\Steam\steamapps\USER\garrysmod\garrysmod\" g_path: "Greeter" Working on "Greeter.qc" SMD MODEL Greeter_ragdoll.smd SMD MODEL Greeter_PHYS.smd ERROR: 'EXCEPTION_ACCESS_VIOLATION' (assert: 1) ERROR: Aborted Processing on 'DRAGONSmodels\Greeter.mdl'
You need to make a folder called Greeter in yout garrysmod/garrysmod/models folder (as CMD/BAT file loading of studiomdl.exe doesn't make folders for you).
[QUOTE=Silver Spirit;25222397]You need to make a folder called Greeter in yout garrysmod/garrysmod/models folder (as CMD/BAT file loading of studiomdl.exe doesn't make folders for you).[/QUOTE] Its still doesn't work :(
sorry about the double post, but now i fell into a new problem SMD MODEL Greeter_refrence.smd ERROR: too many indices in source: "Greeter_refrence.smd" ERROR: Aborted Processing on 'models\DRAGONSmodels\greeter.mdl' does anybody know what this means?
[url]http://kathar.net/hl2modding/errors.php[/url] Apparently you have too many verticies, what's the polycount on your model?
[QUOTE=Silver Spirit;25228070][url]http://kathar.net/hl2modding/errors.php[/url] Apparently you have too many verticies, what's the polycount on your model?[/QUOTE] uh 32,688 polys :(
[QUOTE=Colossal_Dragon;25228908]uh 32,688 polys :([/QUOTE] Yea, you need to dial that down a bit :P
[QUOTE=Silver Spirit;25229339]Yea, you need to dial that down a bit :P[/QUOTE] oh man :C
[QUOTE=Colossal_Dragon;25229637]oh man :C[/QUOTE] A prop should only be about 5K at most, more than that and your gonna have problems.
[QUOTE=Silver Spirit;25230645]A prop should only be about 5K at most, more than that and your gonna have problems.[/QUOTE] alright i remade it to about 6,930 polys, is that good enough?
[QUOTE=Colossal_Dragon;25232878]alright i remade it to about 6,930 polys, is that good enough?[/QUOTE] That sounds good ^^ you could always use the other one to bake a normalmap for it.
[quote=silver spirit;25233351]that sounds good ^^ you could always use the other one to bake a normalmap for it.[/quote] ok :d
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