• jiggle bones
    18 replies, posted
well i tried jiggle bones on a simple cylinder but the problem is that jiggle bones dont go in the good direction when i move it up and down jiggle bones flope left and right when i move it forward and backward the bones spin on them self here is the basic model [URL="http://www.hostingpics.net/viewer.php?id=842434jiggle.jpg"][IMG]http://img4.hostingpics.net/thumbs/mini_842434jiggle.jpg[/IMG][/URL] and here the qc [code]$modelname mandrac/mayhem/jiggle.mdl $cdmaterials "mandrac/mayhem" $surfaceprop "flesh" $body studio "jiggle.smd" $sequence idle "jiggle_idle.smd" fps 1 $collisionmodel "jiggle.smd" { $mass 10 } $keyvalues { "prop_data" { "base" "Flesh.Small" } } $jigglebone "jiggle1" { is_flexible { yaw_stiffness 50 yaw_damping 5 pitch_stiffness 50 pitch_damping 5 along_stiffness 100 along_damping 100 length 15 tip_mass 0 angle_constraint 30 } } $jigglebone "jiggle2" { is_flexible { yaw_stiffness 50 yaw_damping 5 pitch_stiffness 50 pitch_damping 5 along_stiffness 100 along_damping 100 length 15 tip_mass 0 angle_constraint 30 } } $jigglebone "jiggle3" { is_flexible { yaw_stiffness 50 yaw_damping 5 pitch_stiffness 50 pitch_damping 5 along_stiffness 100 along_damping 100 length 15 tip_mass 0 angle_constraint 30 } }[/code] if somebody know how to fix she would be nice that he explains me thanks
no sure what you want exactly but I like using this setting on most stuff $jigglebone "hair" { is_flexible { yaw_stiffness 200 yaw_damping 6 pitch_stiffness 200 pitch_damping 8 tip_mass 5 length 30 angle_constraint 37 } }
the problem is i can't record a video for explain because when i start frap the jiggle bones stop to move but i can do screen
[QUOTE=mandrac FR;29352079]the problem is i can't record a video for explain because when i start frap the jiggle bones stop to move but i can do screen[/QUOTE] fraps is weird, I tried recording a video of some cloth I made for udk one time and it looked like it disabled the cloth, or at least lowered its FPS. if your recording a video, maybe use a screen recorder instead
[URL=http://www.hostingpics.net/viewer.php?id=965915gmconstruct0004.jpg][IMG]http://img4.hostingpics.net/thumbs/mini_965915gmconstruct0004.jpg[/IMG][/URL] [URL=http://www.hostingpics.net/viewer.php?id=934222gmconstruct0005.jpg][IMG]http://img4.hostingpics.net/thumbs/mini_934222gmconstruct0005.jpg[/IMG][/URL] [URL=http://www.hostingpics.net/viewer.php?id=645652gmconstruct0008.jpg][IMG]http://img4.hostingpics.net/thumbs/mini_645652gmconstruct0008.jpg[/IMG][/URL]
any idea?
You'll have to fool around with the settings. There's the X, Y and Z axis and it looks like you messed up on the one that makes it go forward. These definitions might help. [img]http://gyazo.com/9c13766e8e3f1f040e44796fe5e12c7d.png[/img] My advice to you is to fiddle with the numbers as well as using negatives and look at some examples of other jigglebone lines [url=http://developer.valvesoftware.com/wiki/$jigglebone]here[/url]. Change a number, Ctrl + S, switch to model viewer, F5, see if there's a difference.
i allready tried to "fool around with the settings" this change movement speed,gravity effect, max angle etc.. but this is not changing jiggle bones orientation
[QUOTE=mandrac FR;29352079]the problem is i can't record a video for explain because when i start frap the jiggle bones stop to move but i can do screen[/QUOTE]Jiggle bones are disabled when your FPS drops below 45
ah ok so if i set frap to 50... ok i will frap it [editline]22nd April 2011[/editline] video here [url]http://www.youtube.com/watch?v=_znY0p86KPs[/url]
I believe joint orientation is a part of it
joint orientation?
Yeah, the actual angle of the joints in the reference.
hum excuse me but i really don't understand what you mean by angle of the joints maybe i missed something you know i never used bones can you explain me?
The bones in the model? jiggle1, jiggle2, and so forth? When you create them, they have an orientation. You might need to rotate them to get the orientation to match up with what you're doing.
look at the first screen they are aligned with the model
well still need help
[QUOTE=fury_161;29401881]The bones in the model? jiggle1, jiggle2, and so forth? When you create them, they have an orientation. You might need to rotate them to get the orientation to match up with what you're doing.[/QUOTE] He is right, the bones doesn´t even have to be aligned with the model. Try rotating them 90 degress in a direction, and try them again. If not, try rotating them 90 degress in the same plane. Tell me what you got
[QUOTE=Petachepas;35941485]He is right, the bones doesn´t even have to be aligned with the model. Try rotating them 90 degress in a direction, and try them again. If not, try rotating them 90 degress in the same plane. Tell me what you got[/QUOTE] I think he might have solved the problem by now.
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