[url=http://www.facepunch.com/showthread.php?t=829926][img]http://img515.imageshack.us/img515/79/gmovelol5small.png [/img][/url]
[b]What is GMove?[/b]
GMove is basically an addon that allows you to use new movetypes in GMod. It's namely Parkour-like movements, but there will be a lot of cool configurable stuff in it as well. It is currently under development. Right now I need some help along the lines of animation. Many of these movements are speed/directional changes, and will look stupid without animations.
Here are some examples of movetypes this will include:
[code]
Special Movetypes:
"WallClimb" --Climb a wall
"WallHug" --Walk along a wall
"WallRun" --Run along a wall
"WallJump" --Jump off a wall
"LeapOfFaith" --A long-jump with a potentially messy landing
"Flip" --Back flips, Front flips, Side flips...
"Dodge" --A short leap forward, back, or side-to-side
"KongVault" --Kong-Vault: Basically a propelled fence-jump
"Prone" --Army style!
"Roll" --Roll forward, back, or side-to-side
"Ledge" --Ledge-hanging and moving side-to-side
"Ladder" -- Special ladder movements
[/code]
These are just a few of many movetypes that this addon will include.
Currently, I'm deciding between 2 animation techniques:
[list]
[*]Using the [url=http://www.facepunch.com/showthread.php?t=821202]Lua Animations API beta[/url]
[*]Having someone animate the player model skeleton and compile only the bones/animations. Then I would procedurally set bone positions accordingly.
[/list]
The second would probably be easier and less expensive since there are already editors for that kinda thing. If anyone wants to give either of those techniques a shot then I'd be very appreciative.
If you can even just get the animations done in 3DS Max 9, I can convert to smd's and compile them myself.
[url=http://www.facepunch.com/showthread.php?t=829926][b]Here's a link to my thread in the Lua Section.[/b][/url]
If you are interested in helping me out, post here or just [url=http://www.facepunch.com/private.php?do=newpm&u=97296][b]PM me.[/b][/url]
This would be awesome to see completed.
I recommend using the second option because the first option I personally am against when doing entire sequences just because it's very slow.
Good luck and I'll see if I can get my friend who is a professional animation artist to help you out (though he really hasn't' done much hl2).
[QUOTE=AlexH;18370626]This would be awesome to see completed.
I recommend using the second option because the first option I personally wouldn't recommend for entire sequences just because it's very slow.
Good luck and I'll see if I can get my friend who is a professional animation artist to help you out (though he really hasn't' done much hl2).[/QUOTE]
Like I said, I can get it into source if he gets them to me in a .max format.
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