• GMove - Animator Needed
    2 replies, posted
[url=http://www.facepunch.com/showthread.php?t=829926][img]http://img515.imageshack.us/img515/79/gmovelol5small.png [/img][/url] [b]What is GMove?[/b] GMove is basically an addon that allows you to use new movetypes in GMod. It's namely Parkour-like movements, but there will be a lot of cool configurable stuff in it as well. It is currently under development. Right now I need some help along the lines of animation. Many of these movements are speed/directional changes, and will look stupid without animations. Here are some examples of movetypes this will include: [code] Special Movetypes: "WallClimb" --Climb a wall "WallHug" --Walk along a wall "WallRun" --Run along a wall "WallJump" --Jump off a wall "LeapOfFaith" --A long-jump with a potentially messy landing "Flip" --Back flips, Front flips, Side flips... "Dodge" --A short leap forward, back, or side-to-side "KongVault" --Kong-Vault: Basically a propelled fence-jump "Prone" --Army style! "Roll" --Roll forward, back, or side-to-side "Ledge" --Ledge-hanging and moving side-to-side "Ladder" -- Special ladder movements [/code] These are just a few of many movetypes that this addon will include. Currently, I'm deciding between 2 animation techniques: [list] [*]Using the [url=http://www.facepunch.com/showthread.php?t=821202]Lua Animations API beta[/url] [*]Having someone animate the player model skeleton and compile only the bones/animations. Then I would procedurally set bone positions accordingly. [/list] The second would probably be easier and less expensive since there are already editors for that kinda thing. If anyone wants to give either of those techniques a shot then I'd be very appreciative. If you can even just get the animations done in 3DS Max 9, I can convert to smd's and compile them myself. [url=http://www.facepunch.com/showthread.php?t=829926][b]Here's a link to my thread in the Lua Section.[/b][/url] If you are interested in helping me out, post here or just [url=http://www.facepunch.com/private.php?do=newpm&u=97296][b]PM me.[/b][/url]
This would be awesome to see completed. I recommend using the second option because the first option I personally am against when doing entire sequences just because it's very slow. Good luck and I'll see if I can get my friend who is a professional animation artist to help you out (though he really hasn't' done much hl2).
[QUOTE=AlexH;18370626]This would be awesome to see completed. I recommend using the second option because the first option I personally wouldn't recommend for entire sequences just because it's very slow. Good luck and I'll see if I can get my friend who is a professional animation artist to help you out (though he really hasn't' done much hl2).[/QUOTE] Like I said, I can get it into source if he gets them to me in a .max format.
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