The title says it all im paying a minimum of $75 for a working lava lamp for gmod if its really good i might even pay more.
comment and message on me on steam for more details half payment first and half when the jobs done.
This guy is listing this for me, im the one who needs it done
I could maybe do it for you. Do you want it for SFM or Gmod?
[QUOTE=FirstArmada;47413832]a working lava lamp for gmod[/QUOTE]
Hey, me and firstarmada are doing this together, add me on steam
The problems I see with lava lamp for gmod are as follows:
1) Animated liquid inside, source doesn't support (call me wrong but I think none of current game engines support) - liquid physics (like higher density liquid floating inside less density liquid).
2) I think lava lamps have wax inside floating? if so - in order to make more or less good looking floating wax - you would need to create new shader with transparent-ish edges (as wax appears in real life)
3) In order to make it animated for On and Off, you also need to consider animation for how wax settles down to bottom of lamp and raises up when turned on.
All of these can be "faked" using various methods, for example for liquid physics - you could model a 8 shape and have two or more bones on it, then just hand-animate it floating around lamp. It's doable but takes a while I guess.
For material - could probably play around with refract shader and various maps for textures, but still that wouldn't look like wax.
For on/off animation - same story with bones, it could be animated by hand.
Not sure how particles work in source, maybe particles can be used to make animated floating blob inside of model?
Same goes for lua, I was told today its' possible to code such thing but is very hard to do.
So yeah, it's source engine, pretty old engine - don't expect real life-like lava lamp if somebody makes it.
It's really a lot of work in my opinion for max of 1 week as stated in other thread. (not to mention I was told 2 days max)
But well, worth a try, maybe somebody has one lava lamp ready somewhere and never released it (wonders do happen)
Jesus Christ, 75$? you're ripping [I]yourself[/I] off
[QUOTE=arleitiss;47415466]The problems I see with lava lamp for gmod are as follows:
1) Animated liquid inside, source doesn't support (call me wrong but I think none of current game engines support) - liquid physics (like higher density liquid floating inside less density liquid).
2) I think lava lamps have wax inside floating? if so - in order to make more or less good looking floating wax - you would need to create new shader with transparent-ish edges (as wax appears in real life)
3) In order to make it animated for On and Off, you also need to consider animation for how wax settles down to bottom of lamp and raises up when turned on.
All of these can be "faked" using various methods, for example for liquid physics - you could model a 8 shape and have two or more bones on it, then just hand-animate it floating around lamp. It's doable but takes a while I guess.
For material - could probably play around with refract shader and various maps for textures, but still that wouldn't look like wax.
For on/off animation - same story with bones, it could be animated by hand.
Not sure how particles work in source, maybe particles can be used to make animated floating blob inside of model?
Same goes for lua, I was told today its' possible to code such thing but is very hard to do.
So yeah, it's source engine, pretty old engine - don't expect real life-like lava lamp if somebody makes it.
It's really a lot of work in my opinion for max of 1 week as stated in other thread. (not to mention I was told 2 days max)
But well, worth a try, maybe somebody has one lava lamp ready somewhere and never released it (wonders do happen)[/QUOTE]
Thanks for feedback do you mind if I give this to the coder for some problems they might encounter??
[editline]28th March 2015[/editline]
[QUOTE=J!NX;47415475]Jesus Christ, 75$? you're ripping [I]yourself[/I] off[/QUOTE]
How much would you suggest?
[QUOTE=FirstArmada;47415708]Thanks for feedback do you mind if I give this to the coder for some problems they might encounter??
[editline]28th March 2015[/editline]
How much would you suggest?[/QUOTE]
Its just my opinion as I see this request. You can use it as you wish.
[QUOTE=arleitiss;47415778]Its just my opinion as I see this request. You can use it as you wish.[/QUOTE]
Yes, and I'm wondering what you would evaluate the cost to be?
[editline]29th March 2015[/editline]
[QUOTE=arleitiss;47415778]Its just my opinion as I see this request. You can use it as you wish.[/QUOTE]
Sorry i thought you were jinx
[editline]29th March 2015[/editline]
Just completely ignore that I misread the reply ^^^^^^
[QUOTE=J!NX;47415475]Jesus Christ, 75$? you're ripping [I]yourself[/I] off[/QUOTE]
You do realize like, someone that freelances 3D professionally for AAA makes like $300+ [I]an hour[/I]? I'm not saying that it should be some ridiculous cost, but your sentiment really doesn't help. This isn't turbosquid where people sell stuff over and over again - this is made to order 3d art.
FirstArmada-
If I were to quote you on this, I'd say that if were static and didn't require super fancy shader work, 50-75 would be fair, provided you wanted some modicum of quality in the mesh and texture work.
If you wanted it to animate in some way (via blendshapes/vert animation and whatnot) and/or have stuff like glass refraction and/or some form of volumetrics, that can get really tricky really fast. It all comes down to desired quality, but 75-250 would be fair from someone realistically answering from this forum - depending on how complex the animations and stuff needed to be, and add the fact that this is source. Anything complex would be [I]really[/I] hacky and take a fair amount of engine specific knowledge to pull off.
Isn't it possible to make a animated VTF instead of the actual use of the Source engine?
It would be a repeating animation, but atleast it's animated?
[QUOTE=KoenLeung;47430925]Isn't it possible to make a animated VTF instead of the actual use of the Source engine?
It would be a repeating animation, but atleast it's animated?[/QUOTE]
That'd look pretty cheap and the illusion of depth would be immediately broken if you moved the camera at all.
[QUOTE=Major_Vice;47431020]That'd look pretty cheap and the illusion of depth would be immediately broken if you moved the camera at all.[/QUOTE]
Still I doubt Source uses that realistic kind of physics like the oil blob.
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