this is qc error
What is this error?
D:/stem/steamapps/rlehdaos12140/sourcesdk/bin/orangebox/bin/studiomdl.exe -game "D:\stem\steamapps\rlehdaos12140\half-life 2 episode two\ep2" "C:\Documents and Settings\WORK\바탕 화면\mdldecompiler.qc"
WARNING: AppFramework : Unable to load module p4lib.dll!
qdir: "c:\documents and
settings\work\바탕 화면\"
gamedir: "D:\stem\steamapps\rlehdaos12140\half-life 2 episode
two\ep2\"
g_path: "C:\Documents and Settings\WORK\바탕 화면\mdldecompiler.qc"
Building
binary model files...
Working on "mdldecompiler.qc"
SMD MODEL C:\Documents and Settings\WORK\바탕
화면/head_headhack.smd
VTA MODEL C:\Documents and Settings\WORK\바탕 화면/mdldecompiler_expressions.vta
ERROR:
c:\documents and settings\work\바탕 화면\mdldecompiler.qc(15): - Eyelid "upper_right"
lowerer out of range (+-0.0)
ERROR: Aborted Processing on 'Half-Dead\Modern Warfare
3\Russians\male_01.mdl'
StudioMDL Thread complete
[QUOTE=RyuSsay;36105308]this is qc error
What is this error?
D:/stem/steamapps/rlehdaos12140/sourcesdk/bin/orangebox/bin/studiomdl.exe -game "D:\stem\steamapps\rlehdaos12140\half-life 2 episode two\ep2" "C:\Documents and Settings\WORK\바탕 화면\mdldecompiler.qc"
WARNING: AppFramework : Unable to load module p4lib.dll!
qdir: "c:\documents and
settings\work\바탕 화면\"
gamedir: "D:\stem\steamapps\rlehdaos12140\half-life 2 episode
two\ep2\"
g_path: "C:\Documents and Settings\WORK\바탕 화면\mdldecompiler.qc"
Building
binary model files...
Working on "mdldecompiler.qc"
SMD MODEL C:\Documents and Settings\WORK\바탕
화면/head_headhack.smd
VTA MODEL C:\Documents and Settings\WORK\바탕 화면/mdldecompiler_expressions.vta
ERROR:
c:\documents and settings\work\바탕 화면\mdldecompiler.qc(15): - Eyelid "upper_right"
lowerer out of range (+-0.0)
ERROR: Aborted Processing on 'Half-Dead\Modern Warfare
3\Russians\male_01.mdl'
StudioMDL Thread complete[/QUOTE]
making a head hack? just remove all the code about facials and you should be fine, cause decompiling a model destroys the faceposing
[QUOTE=1337gamer15;36105853]making a head hack? just remove all the code about facials and you should be fine, cause decompiling a model destroys the faceposing[/QUOTE]
Not necessarily,
just need to // the eyelids.
ex.
// eyelid upper_left "mdldecompiler_expressions.vta" lowerer 40 -1.000000 neutral 40 0.000000 raiser 40 1.000000 split -0.1 eyeball lefteye
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