• What is this error?
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this is qc error What is this error? D:/stem/steamapps/rlehdaos12140/sourcesdk/bin/orangebox/bin/studiomdl.exe -game "D:\stem\steamapps\rlehdaos12140\half-life 2 episode two\ep2" "C:\Documents and Settings\WORK\바탕 화면\mdldecompiler.qc" WARNING: AppFramework : Unable to load module p4lib.dll! qdir: "c:\documents and settings\work\바탕 화면\" gamedir: "D:\stem\steamapps\rlehdaos12140\half-life 2 episode two\ep2\" g_path: "C:\Documents and Settings\WORK\바탕 화면\mdldecompiler.qc" Building binary model files... Working on "mdldecompiler.qc" SMD MODEL C:\Documents and Settings\WORK\바탕 화면/head_headhack.smd VTA MODEL C:\Documents and Settings\WORK\바탕 화면/mdldecompiler_expressions.vta ERROR: c:\documents and settings\work\바탕 화면\mdldecompiler.qc(15): - Eyelid "upper_right" lowerer out of range (+-0.0) ERROR: Aborted Processing on 'Half-Dead\Modern Warfare 3\Russians\male_01.mdl' StudioMDL Thread complete
[QUOTE=RyuSsay;36105308]this is qc error What is this error? D:/stem/steamapps/rlehdaos12140/sourcesdk/bin/orangebox/bin/studiomdl.exe -game "D:\stem\steamapps\rlehdaos12140\half-life 2 episode two\ep2" "C:\Documents and Settings\WORK\바탕 화면\mdldecompiler.qc" WARNING: AppFramework : Unable to load module p4lib.dll! qdir: "c:\documents and settings\work\바탕 화면\" gamedir: "D:\stem\steamapps\rlehdaos12140\half-life 2 episode two\ep2\" g_path: "C:\Documents and Settings\WORK\바탕 화면\mdldecompiler.qc" Building binary model files... Working on "mdldecompiler.qc" SMD MODEL C:\Documents and Settings\WORK\바탕 화면/head_headhack.smd VTA MODEL C:\Documents and Settings\WORK\바탕 화면/mdldecompiler_expressions.vta ERROR: c:\documents and settings\work\바탕 화면\mdldecompiler.qc(15): - Eyelid "upper_right" lowerer out of range (+-0.0) ERROR: Aborted Processing on 'Half-Dead\Modern Warfare 3\Russians\male_01.mdl' StudioMDL Thread complete[/QUOTE] making a head hack? just remove all the code about facials and you should be fine, cause decompiling a model destroys the faceposing
[QUOTE=1337gamer15;36105853]making a head hack? just remove all the code about facials and you should be fine, cause decompiling a model destroys the faceposing[/QUOTE] Not necessarily, just need to // the eyelids. ex. // eyelid upper_left "mdldecompiler_expressions.vta" lowerer 40 -1.000000 neutral 40 0.000000 raiser 40 1.000000 split -0.1 eyeball lefteye
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