I'm currently porting each models to 3d studio max, the only problem is, I'm not very good at adding bones to the models, for instance I ported the Hellion boss robot from Descent 3 level 15 and I'm trying to make it into a ragdoll.
[url=http://postimg.org/image/gfwb48bln/][img]http://s17.postimg.org/gfwb48bln/d3_hellion_1.jpg[/img][/url]
The tools I used are [URL="http://www.descent3fischlein.de/tools/dwn_count_to.php?z_name=22"]OOF Editor[/URL] to export them to an OOF (Outrage Object format) file, then I used 3dsgen.exe (for converting Descent 3 OOF files to .3ds files), and I converted the OGFs (Outrage Graphics Format) to TGA files using the [URL="http://www.descent3fischlein.de/tools/dwn_count_to.php?z_name=29"]D3 Image Tool[/URL], and then I imported the models to 3dsmax 2014 (yes it's an authentic student edition that I got for free by entering a random college name from the autodesk site). I'll do the porting of the D3 models, no problem, but I need someone to add bone structures to the model.
Here's the 7zip file containing the textures and .max file for the rigging of the Hellion
[url]https://www.dropbox.com/s/fy4eqfpfp5l5x7u/hellion.7z?dl=0[/url]
I'll import more Descent 3 models into 3DSMAX later
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