As the title says, whenever I scale a model and its skeleton to be thinner, the bones fuck up on export and are bigger than the model itself.
I would get a pic but I uninstalled max out of frustration, and I'm not at home right now. But basically, in summary, scaling a model and its skeleton to be slimmer and thinner on both the Z and X axis fucks up and resets the skeleton on export.
[IMG]https://i.gyazo.com/9aef731f031a869d3002c73257635502.png[/IMG]
This is what I was talking about. Notice how the bones aren't inside the hand.
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