• Gm_BeachPlay
    29 replies, posted
It's finally here ! It's really finally here !!! [url=http://www.garrysmod.org/downloads/?a=view&id=72998][img]http://www.garrysmod.org/img/?t=dll&id=72998[/img][/url] [url=http://www.youtube.com/watch?v=QLwU1752Dq0]VIDEO HERE[/url] I made this map because I really wanted to do something unique. I don't know if I succeded, but I know this : almost everything that's walkable "outside" is a displacement ( uneven terrain). Excellent for suspension contraptions. It also features a few "flat" zones for those who prefer this. Ok let's not talk too much because you'll understand nothing. It's better if I make a "feature" list :P : *Uneven Terrain(Displacements) *Lots of water(it's a beach...) *Marine platforms *Airboat Water Hangar *A wood "house" or something like that *Basement *A race track(the green area of the beach, where there are lots of trees) *A combine "fort" mountain( just a combine guardhouse on a mountain) *Tall skybox I know the map is not "extremely detailed" ( hey, it's garry's mod anyway, maps should be less detailed here :P), but it gives you that "realistic" feel. I guess... About the basement : I just felt there's something left to do. So yeah, an underground base sounded like a good ideea. It's a calm place, perfect for building wiremod contraptions ;). ======================================== By Samurai Jack( or 'striker') ======================================== Screenshots on the download page. But the video does every screenshot :P.
Fix dat video?
Common man. It's even highlighted : [quote]This video is still being processed. Video quality may improve once processing is complete. [/quote]
Actually not bad. Well, the displacements ruin it. try remaking the displacements by using a larger radius and less distance. i like to use 1024-4096x5-25
Nice map, unfortunately my G Mod is not working. Probably because I downloaded too much crap. Oh well...BTW I like the underground thingamajig, just no-one fill it full of zombies, I'll kill 'em, the person who put the zombies there.
[QUOTE=SamuraiJack;16045405] I know the map is not "extremely detailed" ( hey, it's garry's mod anyway, maps should be less detailed here :P)[/QUOTE] It doesn't need to be "extremely detailed", it just needs to be mapped good. Adding a few static props doesn't lag at all unless you've got a 12mb graphics card. You didn't get my download, sorry
The high texture scale doesn't do the map any justice.
you're missing a 3D skybox, make one. repetitive textures, make em' or download them.
Look, here's the deal : less detail for better framerate. I mean, I saw that map with huge textures that llooked good, there all of you guys left the beauty of it to blame the framerate . Make a decision ! This is garry's mod not an SP mod.
I don't know the first thing about mapping but isn't this a bad thing [img]http://filesmelt.com/Imagehosting/pics/af7c2baac3f5896bfaea4ba9cfddcbd5.jpg[/img]
[QUOTE=SamuraiJack;16053227]Look, here's the deal : less detail for better framerate. I mean, I saw that map with huge textures that llooked good, there all of you guys left the beauty of it to blame the framerate . Make a decision ! This is garry's mod not an SP mod.[/QUOTE] gm_mobenix gm_atomic gm_botmap_v3 or something else. gm_bigcity these are maps with details which are actually popular and mostly played on servers.
The sun angle and the sky reminds me of a rainy day. Only thing missing is rain though?
[QUOTE=CaMpEr_DoOd;16054395]I don't know the first thing about mapping but isn't this a bad thing [img]http://filesmelt.com/Imagehosting/pics/af7c2baac3f5896bfaea4ba9cfddcbd5.jpg[/img][/QUOTE] man i always have that problem...i need to spend a whole hour just to look for those [editline]11:34AM[/editline] [QUOTE=wewk1337;16055998]The sun angle and the sky reminds me of a rainy day. Only thing missing is rain though?[/QUOTE] what if it's about to rain? it always looks liek that to me when it's about to rain [editline]11:36AM[/editline] I like the map, but i think it needs a few more tweaks: 1)maybe a 3d skybox? 2) more open water? 3)a better way to get to the airboats
Hah, I think it's a good ideea to post my maps on facepunch. It's like a fucking auto scan for errors and bugs =)). Nice for you to do the dirty work for me, altough wtf ! I only see now that bug(the displacements weren't perfectly seamed there) and it passed through my eyes lots of times.... Anyway... have fun playing the map guys. [quote]gm_mobenix gm_atomic gm_botmap_v3 or something else. gm_bigcity these are maps with details which are actually popular and mostly played on servers. [/quote] The key feature of gm_mobenix isn't exactly huge open spaces. In mapping terms, source can accept easier that kind of layout. Botmap... same here. Gm_Atomic ? The textures there are large. Gm_bigcity ... I can't really comment here because I don't know how it was compiled. But if those buildings aren't func details, it's clear : source accepts this kind of layout quite well.
Fix those displacements, then ill download
I like how you made the beach house, with the poles underneath if the water rises. It gives it a good realistic feel. But you wont get my download mostly because of the textures are stretched, but also because the displacement have "sharp" spikes.
This map would be perfect for Go Fish.
[QUOTE=CaMpEr_DoOd;16054395]I don't know the first thing about mapping but isn't this a bad thing [img]http://filesmelt.com/Imagehosting/pics/af7c2baac3f5896bfaea4ba9cfddcbd5.jpg[/img][/QUOTE] That would be displacements not lining up, I have a problem with these as well. What is the best way to take care of these anyway?
Review time. Displacements and their textures need a complete remake, or a long edit. The beach shack is quite nice and fairly realistic. Architexture is good and not much blockyness is seen. Lighting is good, but I think a sunny skybox and lighting would do this map more good. Overall, a nice map that could use some improvement.
I'm not gonna download this map. If I wanted to drive on a beach I'd load up a half-life 2 coast map.
[QUOTE=Flaming Neko;16055572]gm_mobenix gm_atomic gm_botmap_v3 or something else. gm_bigcity these are maps with details which are actually popular and mostly played on servers.[/QUOTE] All of those which I cannot play on because they lag the shit out of me, and I have a 256 mb graphics card. I only use a laptop for gmod but it is well over the system reqs for the game, runs everything on high perfectly well, but these "big detailed maps" take too much out of the processor and add to that 5 people trying to make contraptions and your fps goes down to 6. Gmod shouldn't have big detailed maps, it's a sandbox, that's the point, the players are supposed to fill it in. If you have a computer that can run big detailed maps and you like that kind of thing, go play crysis. Personally I really like this map, it has some nice features and a nice open layout, great for boatbuilding, racing, flying, sure it doesn't look flawless but it's functional and runs well, and things like the stretched textures and low poly displacements are ultimately what will make any server running this map more stable. Looks I don't care about, being able to play on the map with lots of props and people without it freezing and disconnection I think is pretty important, I don't wait 30 mins for gmod to load up and connect to a server just so I can gawk at the scenery for 3 mins and watch it crash.
i like it
This is a stupid question, but how did you get the turret on the airboat?
[QUOTE=Iron Herald;16072169]All of those which I cannot play on because they lag the shit out of me, and I have a 256 mb graphics card. I only use a laptop for gmod but it is well over the system reqs for the game, runs everything on high perfectly well, but these "big detailed maps" take too much out of the processor and add to that 5 people trying to make contraptions and your fps goes down to 6. Gmod shouldn't have big detailed maps, it's a sandbox, that's the point, the players are supposed to fill it in. If you have a computer that can run big detailed maps and you like that kind of thing, [b]go play crysis.[/b] Personally I really like this map, it has some nice features and a nice open layout, great for boatbuilding, racing, flying, sure it doesn't look flawless but it's functional and runs well, and [b]things like the stretched textures and low poly displacements are ultimately what will make any server running this map more stable.[/b] Looks I don't care about, being able to play on the map with lots of props and people without it freezing and disconnection I think is pretty important, I don't wait 30 mins for gmod to load up and connect to a server just so I can gawk at the scenery for 3 mins and watch it crash.[/QUOTE] Crysis is so 2007, GTA4 is where it's at bro. No, it won't, the server cannot see the map, neither can it see the textures. The fact of them being low detail only effect the clients, not the server.
[QUOTE=Legend286;16075805] No, it won't, the server cannot see the map, neither can it see the textures. The fact of them being low detail only effect the clients, not the server.[/QUOTE] This man is totally right.
[quote]This is a stupid question, but how did you get the turret on the airboat? [/quote] prop_vehicle_airboat has a property which lets you enabling\disabling the turret feature. [quote]Crysis is so 2007, GTA4 is where it's at bro. No, it won't, the server cannot see the map, neither can it see the textures. The fact of them being low detail only effect the clients, not the server.[/quote] Wrong, if it's not a supercomputer, gmod can do its best and put the server on its knees. And anyway, most of the servers aren't hosted on a professional server, they're home servers.
[QUOTE=Iron Herald;16072169]All of those which I cannot play on because they lag the shit out of me, and I have a 256 mb graphics card. [b]I only use a laptop for gmod[/b] but it is well over the system reqs for the game, runs everything on high perfectly well, but these "big detailed maps" take too much out of the processor and add to that 5 people trying to make contraptions and your fps goes down to 6. Gmod shouldn't have big detailed maps, it's a sandbox, that's the point, the players are supposed to fill it in. If you have a computer that can run big detailed maps and you like that kind of thing, go play crysis. Personally I really like this map, it has some nice features and a nice open layout, great for boatbuilding, racing, flying, sure it doesn't look flawless but it's functional and runs well, and things like the stretched textures and low poly displacements are ultimately what will make any server running this map more stable. Looks I don't care about, being able to play on the map with lots of props and people without it freezing and disconnection I think is pretty important, I don't wait 30 mins for gmod to load up and connect to a server just so I can gawk at the scenery for 3 mins and watch it crash.[/QUOTE] here's your problem anyway, i hope you improve in mapping and come up with something good and good-looking.
This map had a ton of potential, what gets me is that you intentionally made it crap. :frown:
Meh, s'ok. The ceilings are really weird. In the wood house, there REALLY tall, but underground in the tunnels, there really low, no middle ground. The "Race track" was just kind randomly thrown in, like those 50 foot tall power plants in the middle of the water. The whole map was pretty dark altogether, and there wasn't a lot of room to build, but it's okay, not horrible.
Heh, never thought of making a "mid-level" basement.
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