• 3DS Max attachment problem.
    5 replies, posted
I'm currently trying to perform my first headhack, and the first time I got it exported and compiled, it ended up being blocky as hell. I found out thaat this was due to the fact I had not attached the head and the body together. So here I am trying to put these two together, and I have another problem. Whenever I try to attach one object to another, it becomes very 'blocky'. [IMG]http://i13.photobucket.com/albums/a253/ufoheel/headhack.png[/IMG]
Tried to apply smooth\turbosmooth modificators on them?
smoothing groups are the problem...
autosmooth it
Great, I find this out AFTER I fucked up and somehow detached the skeleton from the model.
After you attach the head you should be able to select the head as a element and just ctrl+a and auto smooth it. You might get smoothing errors however.
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