Created command line: D:\stem\steamapps\rlehdaos12140\sourcesdk\bin\ep1\bin\studiomdl.exe -game "d:\stem\steamapps\rlehdaos12140\half-life 2 episode one\episodic" -notxbox "C:\Documents and Settings\WORK\바탕 화면\warlords.qc"
qdir: "c:\documents and settings\work\바탕 화면\"
gamedir: "d:\stem\steamapps\rlehdaos12140\half-life 2 episode one\episodic\"
g_path: "warlords"
Working on "warlords.qc"
SMD MODEL D:\/warlords.smd
ERROR: 'EXCEPTION_ACCESS_VIOLATION' (assert: 1)
ERROR: Aborted Processing on 'models\rlehdaos12140\warlords.mdl'
what is error ?
and my qc file
$cd "D:\"
$modelname "models\rlehdaos12140\warlords.mdl"
$cdmaterials "rlehdaos12140\"
$scale 1
$surfaceprop "flesh"
$sequence idle "warlords.smd" fps 1
$collisionmodel "warlords.smd" {
$mass 100.0
$inertia 1.00
$damping 0.00
$rotdamping 0.00
}
[QUOTE=RyuSsay;36164940]Created command line: D:\stem\steamapps\rlehdaos12140\sourcesdk\bin\ep1\bin\studiomdl.exe -game "d:\stem\steamapps\rlehdaos12140\half-life 2 episode one\episodic" -notxbox "C:\Documents and Settings\WORK\바탕 화면\warlords.qc"
qdir: "c:\documents and settings\work\바탕 화면\"
gamedir: "d:\stem\steamapps\rlehdaos12140\half-life 2 episode one\episodic\"
g_path: "warlords"
Working on "warlords.qc"
SMD MODEL D:\/warlords.smd
ERROR: 'EXCEPTION_ACCESS_VIOLATION' (assert: 1)
ERROR: Aborted Processing on 'models\rlehdaos12140\warlords.mdl'
what is error ?
and my qc file
$cd "D:\"
$modelname "models\rlehdaos12140\warlords.mdl"
$cdmaterials "rlehdaos12140\"
$scale 1
$surfaceprop "flesh"
$sequence idle "warlords.smd" fps 1
$collisionmodel "warlords.smd" {
$mass 100.0
$inertia 1.00
$damping 0.00
$rotdamping 0.00
}[/QUOTE]
try this and tell me if it works
[CODE]
$cd "D:\"
$modelname "models\rlehdaos12140\warlords.mdl"
$cdmaterials "rlehdaos12140\"
$scale 1.0
$surfaceprop "Flesh"
$body "Body" "/warlords.smd"
$sequence "warlords" "/warlords" fps 30
$collisionmodel "/phymodel.smd"
{
$mass 40
}
[/CODE]
[QUOTE=1337gamer15;36165222]try this and tell me if it works
[CODE]
$cd "D:\"
$modelname "models\rlehdaos12140\warlords.mdl"
$cdmaterials "rlehdaos12140\"
Created command line: D:\stem\steamapps\rlehdaos12140\sourcesdk\bin\ep1\bin\studiomdl.exe -game "d:\stem\steamapps\rlehdaos12140\half-life 2 episode one\episodic" -notxbox "C:\Documents and Settings\WORK\바탕 화면\warlords.qc"
qdir: "c:\documents and settings\work\바탕 화면\"
gamedir: "d:\stem\steamapps\rlehdaos12140\half-life 2 episode one\episodic\"
g_path: "warlords"
Working on "warlords.qc"
SMD MODEL D:\//warlords.smd
ERROR: c:\documents and settings\work\바탕 화면\warlords.qc(12): - could not load file 'D:\//phymodel.smd'
ERROR: Aborted Processing on 'models\rlehdaos12140\warlords.md
error !!
$scale 1.0
$surfaceprop "Flesh"
$body "Body" "/warlords.smd"
$sequence "warlords" "/warlords" fps 30
$collisionmodel "/phymodel.smd"
{
$mass 40
}
[/CODE][/QUOTE]
[editline]2nd June 2012[/editline]
[QUOTE=1337gamer15;36165222]try this and tell me if it works
[CODE]
$cd "D:\"
$modelname "models\rlehdaos12140\warlords.mdl"
$cdmaterials "rlehdaos12140\"
Created command line: D:\stem\steamapps\rlehdaos12140\sourcesdk\bin\ep1\bin\studiomdl.exe -game "d:\stem\steamapps\rlehdaos12140\half-life 2 episode one\episodic" -notxbox "C:\Documents and Settings\WORK\바탕 화면\warlords.qc"
qdir: "c:\documents and settings\work\바탕 화면\"
gamedir: "d:\stem\steamapps\rlehdaos12140\half-life 2 episode one\episodic\"
g_path: "warlords"
Working on "warlords.qc"
SMD MODEL D:\//warlords.smd
ERROR: c:\documents and settings\work\바탕 화면\warlords.qc(12): - could not load file 'D:\//phymodel.smd'
ERROR: Aborted Processing on 'models\rlehdaos12140\warlords.md
error !!
$scale 1.0
$surfaceprop "Flesh"
$body "Body" "/warlords.smd"
$sequence "warlords" "/warlords" fps 30
$collisionmodel "/phymodel.smd"
{
$mass 40
}
[/CODE][/QUOTE]
Created command line: D:\stem\steamapps\rlehdaos12140\sourcesdk\bin\ep1\bin\studiomdl.exe -game "d:\stem\steamapps\rlehdaos12140\half-life 2 episode one\episodic" -notxbox "C:\Documents and Settings\WORK\바탕 화면\warlords.qc"
qdir: "c:\documents and settings\work\바탕 화면\"
gamedir: "d:\stem\steamapps\rlehdaos12140\half-life 2 episode one\episodic\"
g_path: "warlords"
Working on "warlords.qc"
SMD MODEL D:\//warlords.smd
ERROR: c:\documents and settings\work\바탕 화면\warlords.qc(12): - could not load file 'D:\//phymodel.smd'
ERROR: Aborted Processing on 'models\rlehdaos12140\warlords.md
error !!
[editline]2nd June 2012[/editline]
[QUOTE=1337gamer15;36165222]try this and tell me if it works
[CODE]
$cd "D:\"
$modelname "models\rlehdaos12140\warlords.mdl"
$cdmaterials "rlehdaos12140\"
$scale 1.0
$surfaceprop "Flesh"
$body "Body" "/warlords.smd"
$sequence "warlords" "/warlords" fps 30
$collisionmodel "/phymodel.smd"
{
$mass 40
}
[/CODE][/QUOTE]
Created command line: D:\stem\steamapps\rlehdaos12140\sourcesdk\bin\ep1\bin\studiomdl.exe -game "d:\stem\steamapps\rlehdaos12140\half-life 2 episode one\episodic" -notxbox "C:\Documents and Settings\WORK\바탕 화면\warlords.qc"
qdir: "c:\documents and settings\work\바탕 화면\"
gamedir: "d:\stem\steamapps\rlehdaos12140\half-life 2 episode one\episodic\"
g_path: "warlords"
Working on "warlords.qc"
SMD MODEL D:\//warlords.smd
ERROR: c:\documents and settings\work\바탕 화면\warlords.qc(12): - could not load file 'D:\//phymodel.smd'
ERROR: Aborted Processing on 'models\rlehdaos12140\warlords.md
error !!
Compiling problem. Looks like your model has a lot of Polygons. Or just try to compile with Opened HLMV. I had this problem, but i don't remember how i fixed it.
Sorry for my bad English.
[QUOTE=GoOR;36193158]Compiling problem. Looks like your model has a lot of Polygons. Or just try to compile with Opened HLMV. I had this problem, but i don't remember how i fixed it.
Sorry for my bad English.[/QUOTE]
No problem. I do not speak English well. It does not seem that running HLMV. Looks like a lot of the polygon. Thank you.
[IMG]http://img803.imageshack.us/img803/1263/gmconstruct0001.jpg[/IMG]
what a problem ??
[QUOTE=RyuSsay;36219094][IMG]http://img803.imageshack.us/img803/1263/gmconstruct0001.jpg[/IMG]
what a problem ??[/QUOTE]
This looks like texture issues as opposed to model issues.
Some are missing and some are probably lightmapped generic as opposed vertexlitgeneric
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