• qc error
    6 replies, posted
Created command line: D:\stem\steamapps\rlehdaos12140\sourcesdk\bin\ep1\bin\studiomdl.exe -game "d:\stem\steamapps\rlehdaos12140\half-life 2 episode one\episodic" -notxbox "C:\Documents and Settings\WORK\바탕 화면\warlords.qc" qdir: "c:\documents and settings\work\바탕 화면\" gamedir: "d:\stem\steamapps\rlehdaos12140\half-life 2 episode one\episodic\" g_path: "warlords" Working on "warlords.qc" SMD MODEL D:\/warlords.smd ERROR: 'EXCEPTION_ACCESS_VIOLATION' (assert: 1) ERROR: Aborted Processing on 'models\rlehdaos12140\warlords.mdl' what is error ? and my qc file $cd "D:\" $modelname "models\rlehdaos12140\warlords.mdl" $cdmaterials "rlehdaos12140\" $scale 1 $surfaceprop "flesh" $sequence idle "warlords.smd" fps 1 $collisionmodel "warlords.smd" { $mass 100.0 $inertia 1.00 $damping 0.00 $rotdamping 0.00 }
[QUOTE=RyuSsay;36164940]Created command line: D:\stem\steamapps\rlehdaos12140\sourcesdk\bin\ep1\bin\studiomdl.exe -game "d:\stem\steamapps\rlehdaos12140\half-life 2 episode one\episodic" -notxbox "C:\Documents and Settings\WORK\바탕 화면\warlords.qc" qdir: "c:\documents and settings\work\바탕 화면\" gamedir: "d:\stem\steamapps\rlehdaos12140\half-life 2 episode one\episodic\" g_path: "warlords" Working on "warlords.qc" SMD MODEL D:\/warlords.smd ERROR: 'EXCEPTION_ACCESS_VIOLATION' (assert: 1) ERROR: Aborted Processing on 'models\rlehdaos12140\warlords.mdl' what is error ? and my qc file $cd "D:\" $modelname "models\rlehdaos12140\warlords.mdl" $cdmaterials "rlehdaos12140\" $scale 1 $surfaceprop "flesh" $sequence idle "warlords.smd" fps 1 $collisionmodel "warlords.smd" { $mass 100.0 $inertia 1.00 $damping 0.00 $rotdamping 0.00 }[/QUOTE] try this and tell me if it works [CODE] $cd "D:\" $modelname "models\rlehdaos12140\warlords.mdl" $cdmaterials "rlehdaos12140\" $scale 1.0 $surfaceprop "Flesh" $body "Body" "/warlords.smd" $sequence "warlords" "/warlords" fps 30 $collisionmodel "/phymodel.smd" { $mass 40 } [/CODE]
[QUOTE=1337gamer15;36165222]try this and tell me if it works [CODE] $cd "D:\" $modelname "models\rlehdaos12140\warlords.mdl" $cdmaterials "rlehdaos12140\" Created command line: D:\stem\steamapps\rlehdaos12140\sourcesdk\bin\ep1\bin\studiomdl.exe -game "d:\stem\steamapps\rlehdaos12140\half-life 2 episode one\episodic" -notxbox "C:\Documents and Settings\WORK\바탕 화면\warlords.qc" qdir: "c:\documents and settings\work\바탕 화면\" gamedir: "d:\stem\steamapps\rlehdaos12140\half-life 2 episode one\episodic\" g_path: "warlords" Working on "warlords.qc" SMD MODEL D:\//warlords.smd ERROR: c:\documents and settings\work\바탕 화면\warlords.qc(12): - could not load file 'D:\//phymodel.smd' ERROR: Aborted Processing on 'models\rlehdaos12140\warlords.md error !! $scale 1.0 $surfaceprop "Flesh" $body "Body" "/warlords.smd" $sequence "warlords" "/warlords" fps 30 $collisionmodel "/phymodel.smd" { $mass 40 } [/CODE][/QUOTE] [editline]2nd June 2012[/editline] [QUOTE=1337gamer15;36165222]try this and tell me if it works [CODE] $cd "D:\" $modelname "models\rlehdaos12140\warlords.mdl" $cdmaterials "rlehdaos12140\" Created command line: D:\stem\steamapps\rlehdaos12140\sourcesdk\bin\ep1\bin\studiomdl.exe -game "d:\stem\steamapps\rlehdaos12140\half-life 2 episode one\episodic" -notxbox "C:\Documents and Settings\WORK\바탕 화면\warlords.qc" qdir: "c:\documents and settings\work\바탕 화면\" gamedir: "d:\stem\steamapps\rlehdaos12140\half-life 2 episode one\episodic\" g_path: "warlords" Working on "warlords.qc" SMD MODEL D:\//warlords.smd ERROR: c:\documents and settings\work\바탕 화면\warlords.qc(12): - could not load file 'D:\//phymodel.smd' ERROR: Aborted Processing on 'models\rlehdaos12140\warlords.md error !! $scale 1.0 $surfaceprop "Flesh" $body "Body" "/warlords.smd" $sequence "warlords" "/warlords" fps 30 $collisionmodel "/phymodel.smd" { $mass 40 } [/CODE][/QUOTE] Created command line: D:\stem\steamapps\rlehdaos12140\sourcesdk\bin\ep1\bin\studiomdl.exe -game "d:\stem\steamapps\rlehdaos12140\half-life 2 episode one\episodic" -notxbox "C:\Documents and Settings\WORK\바탕 화면\warlords.qc" qdir: "c:\documents and settings\work\바탕 화면\" gamedir: "d:\stem\steamapps\rlehdaos12140\half-life 2 episode one\episodic\" g_path: "warlords" Working on "warlords.qc" SMD MODEL D:\//warlords.smd ERROR: c:\documents and settings\work\바탕 화면\warlords.qc(12): - could not load file 'D:\//phymodel.smd' ERROR: Aborted Processing on 'models\rlehdaos12140\warlords.md error !! [editline]2nd June 2012[/editline] [QUOTE=1337gamer15;36165222]try this and tell me if it works [CODE] $cd "D:\" $modelname "models\rlehdaos12140\warlords.mdl" $cdmaterials "rlehdaos12140\" $scale 1.0 $surfaceprop "Flesh" $body "Body" "/warlords.smd" $sequence "warlords" "/warlords" fps 30 $collisionmodel "/phymodel.smd" { $mass 40 } [/CODE][/QUOTE] Created command line: D:\stem\steamapps\rlehdaos12140\sourcesdk\bin\ep1\bin\studiomdl.exe -game "d:\stem\steamapps\rlehdaos12140\half-life 2 episode one\episodic" -notxbox "C:\Documents and Settings\WORK\바탕 화면\warlords.qc" qdir: "c:\documents and settings\work\바탕 화면\" gamedir: "d:\stem\steamapps\rlehdaos12140\half-life 2 episode one\episodic\" g_path: "warlords" Working on "warlords.qc" SMD MODEL D:\//warlords.smd ERROR: c:\documents and settings\work\바탕 화면\warlords.qc(12): - could not load file 'D:\//phymodel.smd' ERROR: Aborted Processing on 'models\rlehdaos12140\warlords.md error !!
Compiling problem. Looks like your model has a lot of Polygons. Or just try to compile with Opened HLMV. I had this problem, but i don't remember how i fixed it. Sorry for my bad English.
[QUOTE=GoOR;36193158]Compiling problem. Looks like your model has a lot of Polygons. Or just try to compile with Opened HLMV. I had this problem, but i don't remember how i fixed it. Sorry for my bad English.[/QUOTE] No problem. I do not speak English well. It does not seem that running HLMV. Looks like a lot of the polygon. Thank you.
[IMG]http://img803.imageshack.us/img803/1263/gmconstruct0001.jpg[/IMG] what a problem ??
[QUOTE=RyuSsay;36219094][IMG]http://img803.imageshack.us/img803/1263/gmconstruct0001.jpg[/IMG] what a problem ??[/QUOTE] This looks like texture issues as opposed to model issues. Some are missing and some are probably lightmapped generic as opposed vertexlitgeneric
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