How do you rig a model with the ValveBiped.Skeleton?
Do I just use Automatic Weights or does there have to be some fancy-shmancy Weight Painting? And is there anything else I should take note of when rigging?
[QUOTE=Aaronautics;47715195]How do you rig a model with the ValveBiped.Skeleton?
Do I just use Automatic Weights or does there have to be some fancy-shmancy Weight Painting? And is there anything else I should take note of when rigging?[/QUOTE]
Just rig it to the ValveBiped like you'd rig any other skeleton. Look up some tutorials for that on Youtube if you don't know how.
as a Blender aficionado my guess is auto weigh and then fix it up manually as you normally would
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