• Anyone willing to RIP Borderlands 2 models?
    36 replies, posted
-snibeti snab-
Isn't Borderlands 2 on Unreal Engine 3? If so why not port the models using Umodel?
[QUOTE=TehAgentGuy;37754906]Isn't Borderlands 2 on Unreal Engine 3? If so why not port the models using Umodel?[/QUOTE] [del]...Silly me. Oh well, I can use this thread as a WIP thread now, I guess.[/del] It refuses to work. I think I'll stick with ripped models until I figure out how to work this.
There will probably be support for Borderlands 2 models in a week. Give Gildor some time to update his program for them.
Its already supported
[QUOTE=Sgt. Lulz;37754922][del]...Silly me. Oh well, I can use this thread as a WIP thread now, I guess.[/del] It refuses to work. I think I'll stick with ripped models until I figure out how to work this.[/QUOTE] Its already supported. Download the latest umodel.
[QUOTE=jason278;37755864]Its already supported[/QUOTE]It is? That was fast, it wasn't last time I checked.
Even if it DOES work, I can't find ANY files that have anything to do with drops, weapons or anything. Just files from sceneries in the game and a few files for character skins. I'll keep trying tomorrow.
If someone does rip and release borderlands 2 models, please don't forget about the bandit technical vehicle, and the various loader robots.
I've found where the character bodies and heads are kept, but I'm having trouble finding anything else. I've located vehicles and the normal skag. If anyone knows where the bandits and loaders are located, that'd be much appreciated.
[QUOTE=DarkKrystal;37758026]I've found where the character bodies and heads are kept, but I'm having trouble finding anything else. I've located vehicles and the normal skag. If anyone knows where the bandits and loaders are located, that'd be much appreciated.[/QUOTE] It sounds like you guys are running umodel on single packages one at a time. You should do a batch extract; that gets every single package in the entire game. Finding files then becomes easy.
[QUOTE=dragbody;37758374]It sounds like you guys are running umodel on single packages one at a time. You should do a batch extract; that gets every single package in the entire game. Finding files then becomes easy.[/QUOTE] I'm new at this. I'm helping another friend who knows what to do with this stuff, so I have no idea what you're talking about. :c
I have plans to port some things from there. :)
[QUOTE=DarkKrystal;37758379]I'm new at this. I'm helping another friend who knows what to do with this stuff, so I have no idea what you're talking about. :c[/QUOTE] [url]http://www.gildor.org/smf/index.php/topic,1099.0.html[/url]
[QUOTE=dragbody;37759685][url]http://www.gildor.org/smf/index.php/topic,1099.0.html[/url][/QUOTE] That did diddly squat. I'm only finding TGA files in here.
[QUOTE=Sgt. Lulz;37762975]That did diddly squat. I'm only finding TGA files in here.[/QUOTE] I've had great success using the batch file for extracting unreal packages. If it's not working for you, you must have at least one of the following problems. - Your umodel may not be installed properly. Can you run it from the command line without specifying its location? There is a tutorial on the umodel homepage for how to install it properly. If you have to use Total Commander to run umodel, you're not doing it right. - You may have not specified the correct umodel options within the batch file. You need to open it like a text file and add your switches such as -all -groups -uncook -nostat -noanim. You will need to make sure every game you extract has the correct options specified. - You may not have specified the correct location of the files to extract in the batch file. - You may not have specified the type of archives the game is using. Are they labeled .xxx, .upc, .upk, etc? - You may not have the batch file located in the right place. You want to put it in the CookedGame (or CookedPC/WillowGame/CookedW/etc) folder BEFORE exporting any packages individually. If umodel is expecting upk files and it finds a bunch of tgas, it will error out and believe it is running from the wrong location. Check these things, then try again.
[QUOTE=dragbody;37764838]I've had great success using the batch file for extracting unreal packages. If it's not working for you, you must have at least one of the following problems. - Your umodel may not be installed properly. Can you run it from the command line without specifying its location? There is a tutorial on the umodel homepage for how to install it properly. If you have to use Total Commander to run umodel, you're not doing it right. - You may have not specified the correct umodel options within the batch file. You need to open it like a text file and add your switches such as -all -groups -uncook -nostat -noanim. You will need to make sure every game you extract has the correct options specified. - You may not have specified the correct location of the files to extract in the batch file. - You may not have specified the type of archives the game is using. Are they labeled .xxx, .upc, .upk, etc? - You may not have the batch file located in the right place. You want to put it in the CookedGame (or CookedPC/WillowGame/CookedW/etc) folder BEFORE exporting any packages individually. If umodel is expecting upk files and it finds a bunch of tgas, it will error out and believe it is running from the wrong location. Check these things, then try again.[/QUOTE] • It's properly installed. • Tried specifying all the switches. Nothing. • I'm extracting the proper batch of files. • They're all labeled UPK or PCK. I already added the PCK file type to the list. • It's EXTRACTING TGAs. Umodel is in the correct location. Worth noting: When it refuses to extract certain files, it gives a *** ERROR: zlib uncompress() returned -3 line.
[QUOTE=Sgt. Lulz;37766702]• It's properly installed. • Tried specifying all the switches. Nothing. • I'm extracting the proper batch of files. • They're all labeled UPK or PCK. I already added the PCK file type to the list. • It's EXTRACTING TGAs. Umodel is in the correct location. Worth noting: When it refuses to extract certain files, it gives a *** ERROR: zlib uncompress() returned -3 line.[/QUOTE] Did you try adding the -lzo switch? And tga is the texture format. You'll get a lot of tga files. But make sure to add the -groups -uncook -nooverwrite switches too. Then look for folders labeled Char_ and CH_
[QUOTE=dragbody;37766968]Did you try adding the -lzo switch? And tga is the texture format. You'll get a lot of tga files. But make sure to add the -groups -uncook -nooverwrite switches too. Then look for folders labeled Char_ and CH_[/QUOTE] That appears to NOT have wrecked everything completely for once. I'm finding a ton of model files now. You are officially a rad dude. [IMG]http://puu.sh/17Mwd[/IMG] This'll take a long while to work on. [SUP][SUP][SUP][SUP]I'm watching you, oogaboogaman. Don't you try anything funny. >:|[/SUP][/SUP][/SUP][/SUP]
the batch exporter doesn't export PSKX files. That's the problem.
[QUOTE=Sgt. Lulz;37769284]That appears to NOT have wrecked everything completely for once. I'm finding a ton of model files now. You are officially a rad dude. [IMG]http://puu.sh/17Mwd[/IMG] This'll take a long while to work on. [SUP][SUP][SUP][SUP]I'm watching you, oogaboogaman. Don't you try anything funny. >:|[/SUP][/SUP][/SUP][/SUP][/QUOTE] [sup][sup][sup][sup]Ok. :([/sup][/sup][/sup][/sup]
Uploaded a teeny-tiny pack to Garry's Mod 13 workshop. Obviously it doesn't have much stuff, I ported 25 props in like, two hours. It's not much, but I'll keep working when I'm not busy with school stuff and I can find some props that ARE worth porting. Post ideas. I'm already planning on porting a few vehicles, the rest of the containers and some other things.
[QUOTE=Sgt. Lulz;37786372]Uploaded a teeny-tiny pack to Garry's Mod 13 workshop. Obviously it doesn't have much stuff, I ported 25 props in like, two hours. It's not much, but I'll keep working when I'm not busy with school stuff and I can find some props that ARE worth porting. Post ideas. I'm already planning on porting a few vehicles, the rest of the containers and some other things.[/QUOTE] Link Please?
[QUOTE=Computermichael;39024767]Link Please?[/QUOTE] [QUOTE=Sgt. Lulz;37786372]Uploaded a teeny-tiny pack to [h2]Garry's Mod 13 workshop[/h2]. Obviously it doesn't have much stuff, I ported 25 props in like, two hours. It's not much, but I'll keep working when I'm not busy with school stuff and I can find some props that ARE worth porting.[/QUOTE]
I don't see it. Can you put a link up? [url]http://steamcommunity.com/workshop/browse?appid=4000&browsesort=trend[/url]
[QUOTE=Computermichael;39138683]I don't see it. Can you put a link up? [url]http://steamcommunity.com/workshop/browse?appid=4000&browsesort=trend[/url][/QUOTE] It was nothing but useless miscellaneous props anyways. It's not uploaded to the ACTUAL gmod workshop, rather the beta workshop. If you're willing to run a GMA extractor on it and use it as a legacy addon, go ahead. I can't really go back and prepare everything for a new release right now. Maybe later, but not now.
Anyone have the .obj models of the guns? I know nothing of Gmod or Umodel (or command prompts for the matter). Long story short I wanna make my bff a papercraft Moxxy SMG. I just need the models (or at least the location of the guns (and chest models) in the games folder to try and tinker with Umodel myself... but Im sure ppl already ripped. Halp) Any help is appreciated in advance. Like, if anyone helps I'll even post the Pepakura files for anyone to make em >,<
We need to take into consideration that all the guns in borderlands are randomly generated in-game. We might have better luck if we start looking for gun [I]parts[/I] rather than actual, fully assembled weapons. Try looking for files, likely with short/abbreviated/acronyms for weapon parts/manufacturers/skins. maybe we'll have better luck?
[QUOTE=RK043;42099838]We need to take into consideration that all the guns in borderlands are randomly generated in-game. We might have better luck if we start looking for gun [I]parts[/I] rather than actual, fully assembled weapons. Try looking for files, likely with short/abbreviated/acronyms for weapon parts/manufacturers/skins. maybe we'll have better luck?[/QUOTE]All the gun parts are on the [i]same[/i] model file, in the Startup archive. It's gonna be a bugger separating them all, though...
[QUOTE=RTB;42099874]All the gun parts are on the [i]same[/i] model file, in the Startup archive. It's gonna be a bugger separating them all, though...[/QUOTE] I'd offer to help, but I lack the tools to do so. I offer you my moral support and friendly encouragement.
Sorry, you need to Log In to post a reply to this thread.