I have wings3d and Maya, Which one should I use for source modelling?
If I cant use these then what can I use for source modelling?
Xsi
Since it will start anyways...Blender...
but seriously use Maya or whatever really.
I think it would be best to make the object in Wings3D, then export it to maya for finer details, bones, animation, etc.
[editline]23rd October 2010[/editline]
But it depends on what you want to make, really.
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