[code]
[Performing Sanity Check]
QC file loaded...PASS
Can read QC...PASS
Can find studiomdl.exe...PASS
Can build command line...PASS
All tests passed!
[Compiling QC file - "track.qc"]
[Compiler output follows]
--------------------------------------------------------------------------------
entering J:\Azu\MYDOCU~1\3dsmax\export\gm_stunt\track.qc
************ ERROR ************
bad command $cdmaterials
--------------------------------------------------------------------------------
[Compiler execution completed]
[/code]
I keep getting this error.
This my QC file.
[code]
$modelname "models\track_banked_curve_90.mdl"
$cdmaterials "gm_stunt\"
$scale 1
$surfaceprop "metal"
$sequence idle "track_banked_curve_90.smd" fps 1
$collisionmodel "track_banked_curve_90.smd" {
$mass 100.0
$inertia 1.00
$damping 0.00
$rotdamping 0.00
}
[/code]
$cdmaterials "models\gm_stunt" maybe?
Or it's because you don't have a "$body mybody"?
Where do I put them? I have all my textures in folder in my documents.
I get the same error even with Vavle's QC files in the SDK folder.
I think it's GUIStudioMDL. It's doing that with every command except $scale and $modelname.
Got it. I was using an OLD version of GUIStudioComplile
in the future use Notepad++ to compile your scripts with NPPEXEC.
i use the command
[code]"C:\Steam\steamapps\lolname\sourcesdk\bin\ep1\bin\studiomdl.exe" -game "C:\Steam\steamapps\lolname\half-life 2\hl2" "$(FULL_CURRENT_PATH)"[/code]
in nppexec.
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