• Compile Errors
    3 replies, posted
[code] [Performing Sanity Check] QC file loaded...PASS Can read QC...PASS Can find studiomdl.exe...PASS Can build command line...PASS All tests passed! [Compiling QC file - "track.qc"] [Compiler output follows] -------------------------------------------------------------------------------- entering J:\Azu\MYDOCU~1\3dsmax\export\gm_stunt\track.qc ************ ERROR ************ bad command $cdmaterials -------------------------------------------------------------------------------- [Compiler execution completed] [/code] I keep getting this error. This my QC file. [code] $modelname "models\track_banked_curve_90.mdl" $cdmaterials "gm_stunt\" $scale 1 $surfaceprop "metal" $sequence idle "track_banked_curve_90.smd" fps 1 $collisionmodel "track_banked_curve_90.smd" { $mass 100.0 $inertia 1.00 $damping 0.00 $rotdamping 0.00 } [/code]
$cdmaterials "models\gm_stunt" maybe? Or it's because you don't have a "$body mybody"?
Where do I put them? I have all my textures in folder in my documents. I get the same error even with Vavle's QC files in the SDK folder. I think it's GUIStudioMDL. It's doing that with every command except $scale and $modelname. Got it. I was using an OLD version of GUIStudioComplile
in the future use Notepad++ to compile your scripts with NPPEXEC. i use the command [code]"C:\Steam\steamapps\lolname\sourcesdk\bin\ep1\bin\studiomdl.exe" -game "C:\Steam\steamapps\lolname\half-life 2\hl2" "$(FULL_CURRENT_PATH)"[/code] in nppexec.
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