• Attach two elements to each other without welding vertices?
    5 replies, posted
Hi all, I have parts in ported model that are supposed to stay together. The problem is that they do no have any connected vertices. The way it's set up is that a small, hollow cylinder intersects a thin rectangle, but the vertices are only located at the edges of those elements. Do I have to create vertices for each element, then weld those vertices together? What should I do?
[QUOTE=huntingrifle;47927305]Hi all, I have parts in ported model that are supposed to stay together. The problem is that they do no have any connected vertices. The way it's set up is that a small, hollow cylinder intersects a thin rectangle, but the vertices are only located at the edges of those elements. Do I have to create vertices for each element, then weld those vertices together? What should I do?[/QUOTE] SMD files are actual scenes. So you can have multiple objects lying around separately in scene and it will come out same way in game.
Sorry, should've elaborated, I meant in 3DS Max, not SMD's themselves. It's the Battlefield 4 Railgun, and part of it has these metal bars with these cylinders attaching to the gun itself. These bars in-game shift to open up the bullet injection/ejection port, but I can't animate it well if the cylinders on them aren't actually on them.
you could just detach them both as a seperate object and animate the object instead of using elements
[QUOTE=sentrygunman;47932186]you could just detach them both as a seperate object and animate the object instead of using elements[/QUOTE] That would work, but keep in mind that you still need to attach animated elements/objects to a bone.
The issue's been solved, someone else had uploaded the model with all the meshes fixed and aligned, so all that's left is animation. Thank you for the suggestions, though!
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